Quarion Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many green ritualistic tattoos. He dresses in yellow turtlenecks beneath a green coat with brown slacks. He is bald on top and has large silver tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a Unemployed, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Nature. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp.
Nuthra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest, while still mostly scarlet, has prominent grey streaks. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Nuthra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the east, certain she would find work there.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1500 sp.
Sindri Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes. His chestnut hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: Sindri is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Merchant.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a sculptor again
Ideals: Extrovert, Impeccable. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 63 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 2000 gp. Jasper (50 gp). Jet (60 gp). Tourmaline (60 gp). Azurite (14 gp). Onyx (50 gp). White pearl (60 gp). Freshwater pearl (14 gp). Black pearl (1000 gp). Sard (50 gp). Tourmaline (60 gp). Alexandrite (1000 gp). Tiger eye turquoise (14 gp). Amber (60 gp).
Hecat Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has styled her purple hair well, parting it to the right. She has several tiny aquamarine earrings on each ear.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Hecat is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born at the edge of vast island. Her father was very strict, and drilled into her lessons on being the perfect lady. She has since lost track of the people in her past.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 2000 cp.
Târz Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. His blonde hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 gp. Obsidian (4 gp).
Gerard York, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture
Ideals: Opinionated. Bonds: Rich, Military, Criminal record, Job. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 360 pp. White opal (900 gp). Onyx (50 gp). Carnelian (50 gp).
Lidda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time. She has styled her brown hair well, parting it to the left. Her thin eyebrows rest above her beady blue eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a very good compulsive liar and kleptomaniac.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted from career to career and currently works as a Mason.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 3000 sp.
Mara Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman dresses in collared shirts and wears a proper scarf over her head, and sports empty pouches on her belt. Her silver hair is cut jaggedly and amateurishly. She has a dull look in her green eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the south to a Farmer, Mara learned a great deal about her mother's area of expertise. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: She's looking for her big break.
Ideals: Optimist, Philantrophist. Bonds: Job, Adventurer. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. 1 Masterwork Common Melee.
Raer Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is thinning but still full. His brown eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Raer embodies much of what other species detest in the Elves. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: To protect his home; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Job, Guardian. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 49 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
Possessions: 700 pp. Alexandrite (1100 gp). Blue quartz (7 gp). Eye agate (7 gp).
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