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NPC Generator

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Advanced [show]


Veit Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears brown painted combat armor at almost all times, he is not a threatening figure. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and money/treasure

Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Veit Daraln, Male Dwarf Sorcerer 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 30 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 15000 sp. Golden yellow topaz (1100 gp). Carnelian (30 gp). Sardonyx (30 gp). Sard (30 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Moonstone (30 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Drifting Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. Her beige fur is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Drifting grew up listening to her mother's many stories. Drifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to meet her childhood hero; and she's attracted to the pc

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Drifting Of Storm, Female Tabaxi Warlock 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Verin Pain, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. Her black hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: Eccentric and domineering, Verin will drive conversation. Further she is a bit of a stoner and is frequently out of it.

History: Verin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs

Ideals: Extrovert, Persistence, Optimist. Flaws: Addict. Bonds: Poor. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Verin Pain, Female Tiefling Fighter 8
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 90 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Valanthe Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a weathered and beat up set of banded mail beneath an oversized violet coat, and is pretty ugly. Her auburn hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Valanthe grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Valanthe Selevarun, Female Half-Elf Cleric 15
Medium (5'5") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 68 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +7, Nature +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 7000 gp. Moonstone (30 gp). Moss agate (13 gp). Black pearl (500 gp). Deep green spinel (110 gp). Pink pearl (110 gp). 1 Medium magic item.


Social Check DCs


Harvest Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tattered old clothes. Her orange fur is heavily combed to the right. Her copper eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Ugly. Bonds: Poor, Guardian, Criminal record, Immigrant. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Harvest Shore, Female Tabaxi Druid 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)18 (+4)
Skills Performance +8, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1400 gp. Obsidian (16 gp). Peridot (70 gp). Tiger eye turquoise (16 gp). Rock crystal (70 gp). Black pearl (1200 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Therai Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. He wears a colorful flower in his purple hair. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Therai grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Selfish, Fearful, PTSD. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Therai Rise, Male Tiefling Warlock 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: Just what you see.


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Impulsive. Bonds: Attractive, Family, Mentor, Job. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Gormogord TellPenny, Male Halfling Bard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +6, Deception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 2d6-4, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver ewer (10 gp).


Social Check DCs


Oloric Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean brown cloak covering his clean studded leather. His hair is always cut to a buzz. His brown eyes peer out from beneath his small brown hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Poor, Religious. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Oloric Morigak, Male Dwarf Aristocrat 10
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +6, Nature +7
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7

Possessions: 800 gp. Silver pearl (70 gp). Violet garnet (300 gp). Jade (70 gp). Onyx (40 gp). Red-brown spinel (70 gp). Deep blue spinel (300 gp).


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has done his best to style his brown hair to look like a famous performer. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Nuraval was born on a far western island where he grew up under the tutelage of his mother, an expert Seamstress. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Rich, Guardian, Immigrant. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Paladin 10
Medium (4'4") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 93 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +7, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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