Alvyn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his golden hair. His eyes are amber and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: He got into the Spice Merchant business at a young age. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Impeccable. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Simon England, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown tunic with grey highlights, and long blue pants that bunch up around his shoes. His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant green.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Flaws: Impulsive, Addict, Racist. Bonds: Immigrant, Nature, Rich. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp. Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.
Raymond Home, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. He keeps his long auburn hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is extraordinarily eccentric. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Attractive, Military, Rich. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 800 sp. Silver comb with moonstones (200 gp).
Hillanot Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times. She is muscular with a powerful set of arms. Her white crest is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.
History: She was born to a criminal king-pin and mafia family Her mother was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Professionalism, Persistence, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 4000 sp. Cloth of gold vestments (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Myathethil Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears rags and sports a simple walking cane. She has no hair. She has a dull look in her brown eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a small toy that she constantly fidgets with.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home.
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, Guardian, Slave. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Ahinar Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tan coat over a white low-cut shirt, and a top hat upon her head, and a wedding ring on her left hand. Her golden hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, she prefers to meditate than take action. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: When she was but 7 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ahinar took refuge in the large cave and found the beat up hand crossbow and armor she uses now. Some 10 years later her spouse died after the birth of her son. Heartbroken, Ahinar never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Disciplined. Bonds: In love, Attractive, Immigrant, Nature. Occupation: Engraver
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
Dimble Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears a simple tan robe with grey stripes complete with hood. His red hair is thinning but still full. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Baker business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dimble took refuge in the large cave and found the beat up longsword and armor he uses now. He then took over the family business and is one of the better Baker for hire.
Motivation: Regain custody of his son; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Mreksh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His black crest is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Mreksh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out north to avoid the crime he committed. He left for the south, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Criminal record, Debt. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. Brown-green garnet (150 gp).
Simon Cromwell, Male Human [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His hair is golden and very short. His blue eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: He was born in the west. He has had some formal dancing training, and achieved minor success. He now spends his time doing works of charity.
Motivation: He desires power and/or immortality; and to unite with his brother
Ideals: Artistic, Philantrophist. Bonds: Family, Immigrant, Adventurer. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 220 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
