Gardain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair, while still mostly silver, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Attractive, Rich. Occupation: Miner
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1900 sp. Hematite (13 gp). Amethyst (150 gp). Blue sapphire (600 gp).
Surina Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She typically wears black cloth garments or leather armor. She keeps her scarlet crest in a flapper bob. She wears crescent spectacles with a black brim.
Personality: She is overprotective of those who hire her services. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Surina lived on a farm with her mother, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Logical. Flaws: Mundane. Bonds: Guardian, Family, Attractive. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 5000 cp.
Agatha Dayton, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a yellow coat with pastel slacks. She carries a battered pickaxe and tarnished sword as well. Her hair is chestnut and very short. Her brown eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Agatha embodies much of what other species detest in the Humans. She uses divination through singing.
History: She was born to loving parents in a slum to the west. In her youth she was a Layabout, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 900 gp.
Ovak Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white armored body suit, with a simple green line shooting up and back down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back black hair. Her thin eyebrows rest above her beady gray eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic. Bonds: In love, Military. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 22000 cp.
Markosian Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green vest and prefers brown and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes, though not visible through her cowl, are white.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.
Motivation: To share knowledge with the world; and she feels that her past leaves her morally obligated to help
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Immigrant, Military. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 80 gp. 1 Half-Plate.
Theriatis Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a yellow and brown robe with the hood down. He is muscular with a powerful set of arms. His brown hair is long and unkept. He has blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in a small mountains village. He moved out north to avoid the crime he committed. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Roofer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Moss agate (9 gp). Blue star sapphire (400 gp).
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin red vertical stripes and grey pants. He is physically well-built. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the south to a Glassblower, Rangrim learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Job. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.
Lance Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by sweets. His red hair is slicked back into a classic pompadour. This blue eyed northerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: Retire the richest man in the north; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 300 gp.
Doudra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her bronze crest is unkempt and raggedy. She has gleaming, smiling red eyes.
Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.
History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Doudra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
