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NPC Generator

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Advanced [show]


Chem Severity, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with grey highlights, and long blue pants that bunch up around his shoes. He has wavy blue hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Chem grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.

Motivation: He's attracted to the PC; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Chem Severity, Male Tiefling Wizard 7
Medium (5'7") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 3 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)15 (+2) 8 (-1)20 (+5)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear violet tank tops with black pants and is in decent physical shape. He has moderate length silver hair. This gray eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Doctor. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Doctor like his father before him.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Mentor, Adventurer. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Frederick Kitchur, Male Half-Elf Druid 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Sindri Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a tan vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 17th year, his parents were killed by a gnolls raid, leaving Sindri alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Sindri Reese, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 6 (-2)13 (+1)
Skills Insight +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. 1 Masterwork Common Melee.


Social Check DCs


Seddit Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She sports green clothing, slightly heavier than average wear. She has a hunchback. Her hair is cut close to her head. Her red eyes peer out from beneath her small green hat.

Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When she was but 8 years old her parents immigrated from the north. Seddit was born on a far northern plains where she grew up under the tutelage of her mother, an expert Shoemaker. She left for the north, certain she would find work there.

Motivation: To clean up the streets; and she seems to be bored by most things

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Guardian, Immigrant. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Seddit Malevolence, Female Tiefling Commoner 10
Medium (5'1") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Deception +7, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Immeral Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A 4'10" southern man, he is wearing colorful clothing, dressed as a Stylist. He keeps his brown hair in a flapper bob. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his absent mother

Ideals: Joker. Flaws: Addict. Bonds: Guardian, Nature, Family, Enemies. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Immeral Erenaeth, Male Elf Monk 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 9 (-1)13 (+1)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Drenna Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has shaved her head bald. She wears large thick round spectacles.

Personality: A skeptical and narcissistic woman, Drenna's first love is herself. Her second love is also herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her father raised her in a mountain cabin. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Nature, Rich. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Drenna Yardley, Female Half-Orc Adept 3
Medium (6'2") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)4 (-3) 16 (+3)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Loopmottin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her white hair is cut short with large spiked bangs in the front. Her eyes are blue and beady.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Energy wise she seems alert and responsive.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A freak accident while working with her Tanner mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her spouse's relatives view her with great suspicion; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Professionalism, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Loopmottin Cobblelob, Female Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)11 (+0) 9 (-1)8 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anverth Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His auburn hair and beard is wavy and long. His eyes are blue and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tiefling compassion; and he wants nothing more than to rejoin the army

Flaws: Ugly, Terse, Racist, PTSD. Bonds: Poor, Military. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Anverth Boondiggles, Male Gnome Fighter 8
Small (3'8") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)9 (-1) 12 (+1)16 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +6

Possessions: 1400 gp. Freshwater pearl (12 gp). Black pearl (900 gp). Chrysoberyl (40 gp).


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white fur is singed and shortened. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Professionalism, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Great Grass, Male Tabaxi Cleric 9
Medium (5'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1400 gp. Gold dragon comb with red garnet eye (1700 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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