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NPC Generator

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Advanced [show]


Nirgel Generous, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. He has red hair. His eyes are white and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal poetry training, and achieved minor success. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Nirgel never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Fighting, Opinionated, Entrepeneur, Artistic. Flaws: Impulsive. Bonds: In love. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Nirgel Generous, Male Tiefling Adept 3
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Drenna Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white coat over a pastel low-cut shirt, and a Stetson hat upon her head. She has slicked back black hair. This blue eyed westerner is not easily forgotten.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a ruthless business woman, a trait she acquired from her mother.

History: When she was but 4 years old her parents immigrated from the west. Drenna was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She left for the west, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Passionate, Entrepeneur, Philantrophist. Bonds: Immigrant, Religious. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drenna Snowdon, Female Half-Orc Rogue 10
Medium (4'8") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Insight +7, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1500 gp. Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His golden hair is thinning but still full. His gray eyes peer out from beneath his deerstalker tan hat.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Glim Fiddlefen, Male Gnome Monk 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)13 (+1) 10 (+0)15 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Superior lock.


Social Check DCs


Lavinia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a faded coat and loose pants complete with wide-brimmed hat. She keeps her red hair in a flapper bob. Her eyes are green and catlike.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Gifted from a young age, Lavinia studied abroad. When Lavinia reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Family, Military. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Lavinia Honeypot, Female Halfling Warlock 10
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 76 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)16 (+3)
Skills Athletics +4, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 800 gp. Sard (30 gp). Obsidian (10 gp). Rich purple corundum (400 gp). Freshwater pearl (10 gp). Brown-green garnet (160 gp). Blue quartz (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born in the south to a Server, Enidda learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She has worked as a Server like her father before her.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Justice. Bonds: Attractive, Job, Immigrant, Family. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Enidda Ironhide, Female Gnome Warlock 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 360 gp. Jade (80 gp).


Social Check DCs


Windy Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with tan highlights, and long white pants that bunch up around her shoes. She is portly but not overly obese. Her black fur is long and unkept. Her eyes, though not visible through her cowl, are blue.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small desert village. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She got away from her former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and a rival would like her out of the picture

Flaws: Ugly, Addict. Bonds: Immigrant, Nature, Criminal record, In love. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Windy Plume, Female Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Deception +5, History +7
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp.


Social Check DCs


Mindartis Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his warhammer. His golden hair is heavily combed to the left. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Mindartis studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Mindartis and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and to be a merchant again

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Mindartis Arnuanna, Male Half-Elf Aristocrat 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Peter Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Mercenary uniform. With bright chestnut hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: The child of a Dyer, who enjoyed hunting, Peter was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Addict, Insane, Lazy. Bonds: Job, Nature. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Peter Royston, Male Human Expert 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 13 (+1)7 (-2)
Skills Athletics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 600 gp. Aquamarine (1500 gp). Bloodstone (20 gp). Black opal (1500 gp). Emerald (1500 gp). Jade (160 gp). Chrysoprase (20 gp). Rhodochrosite (6 gp). Malachite (6 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a pastel suit, green shirt, and white tie. She is muscular with a powerful set of arms. Her yellow fur is braided into rings. She has a tattooed face.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Sweet has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: To settle down with her crush; and money/treasure

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Criminal record, Has a crush. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Sweet Of Clay, Female Tabaxi Expert 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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