Eggren Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She tends to wear a large black jacket. Her deerstalker hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with finding treasure.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Ugly, Disease, Insomniac. Bonds: Religious, Adventurer. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 240 pp. Rhodochrosite (12 gp). Moss agate (12 gp). Aquamarine (200 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item.
Abalaba Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears an entirely tan suit with white socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her white hair is cut short. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: Money/treasure; and balancing her hectic life and new ploughman responsibilities is difficult
Ideals: Joker, Philantrophist. Bonds: Adventurer, Rich, Job. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp.
Seere Lust, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a broad hat to cover her moderate length black hair. This gold eyed easterner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with finding treasure.
History: Sold as a small child to a slaver, Seere was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was turned out during the war. She and her family wandered east to less war torn lands. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Flaws: PTSD. Bonds: Attractive, Religious, Adventurer, Mentor. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.
Sannl Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. Her hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sannl was born in the north. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Ideals: Opinionated, Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 300 pp. An abacus with copper, silver and gold markers (80 gp). Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple blue robe with tan stripes complete with hood. His white hair is thinning but still full. His brown eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Caeldrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Caeldrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Impeccable, Justice. Bonds: Mentor, Adventurer. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Murook Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is portly but not overly obese. She has a very tight haircut. Her eyes, though not visible through her cowl, are brown.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has all her life been fascinated with poetry.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 8 years later her spouse died after the birth of her son. Heartbroken, Murook never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Seeks redemption; and wishes to resurrect an old love
Ideals: Justice, Artistic. Bonds: Military, In love, Criminal record. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item.
Thava Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her blue crest is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Secretive. Bonds: Criminal record, Slave. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 5000 cp. 1 Antitoxin.
Ruloth Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'4". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a bastard sword. Her blue crest is braided into rings. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Her mother raised her in a mountain cabin. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Money/treasure; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Nature, Family, Rich. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Everburning torch. 3 Acid flasks.
Aerdeth Mystralath, Male Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he tends to wear a blue poncho over his likewise colored trousers and shirt. His moppish auburn hair is in a traditional bowl cut. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: He comes from a rich western family. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moss agate (4 gp). Azurite (4 gp). Tiger eye turquoise (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
