Lucan Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a tan vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the west. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, In love. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 17000 cp. 1 Magnifying glass. 1 Magnifying glass.
Duvamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue costume with the symbols of death on her torso. Her black hair is drawn into a tight pony tail with a skull scrunchie. Her violet eyes are slightly larger than normal.
Personality: She is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Brewer business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: To pay off her debts; and a rival would like her out of the picture
Ideals: Joker. Flaws: Shy. Bonds: Job, Criminal record, Debt. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 123 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Emerald (1100 gp). Black pearl (1200 gp). Hematite (12 gp). Red-brown spinel (160 gp). Rose (20 gp). Brown-green garnet (160 gp). Blue quartz (12 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Golden yellow topaz (1200 gp). Citrine (20 gp). Blue quartz (12 gp). 1 Minor magic item.
Dynamic Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a pastel coat over a blue low-cut shirt, and a Stetson hat upon his head. His long beige fur is drawn into a two foot long braid. His ears are large.
Personality: Eccentric and domineering, Dynamic will drive conversation. He is skeptical of what others tell him and is slow to trust.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Shy. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 60000 cp. Gold dragon comb with red garnet eye (400 gp).
Chad Barney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a grey tunic with tan highlights, and long red pants that bunch up around his shoes. His white hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Debt. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Yebe Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue tunic with tan highlights, and long white pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She wears a colorful flower in her chestnut hair. Her green eyes are slightly larger than normal.
Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a criminal king-pin and mafia family She worked as a nervous Healer and found it very stressful. She has never given up on her music dream.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and expand her business
Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Criminal record, Family. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 100 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1000 gp. 1 Medium magic item.
Gillyd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered sword and tarnished scimitar as well. Her hair is long and white with streaks of auburn, and is pulled back with small grey clips. Her amber eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.
History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Pacifist. Flaws: Cynical. Bonds: Mentor, Adventurer. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
Drogo Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair and beard is wavy and long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Drogo was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp. Red spinel (50 gp). 1 Darkwood Buckler.
Osco Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a red collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: When he was but 3 years old his parents immigrated from the west. Cursed with a spirit at a very young age, Osco has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: A deep hatred of illithids; and many illithids want him driven away
Ideals: Optimist. Flaws: Disease. Bonds: Enemies, Immigrant. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 600 gp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Azdûsh Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Hedonist, Disease. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 11)
Armor Class 7
Hit Points 45 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Auran
Attacks Melee +7 / 3d8+3, Ranged +1 / 3d8-3, Grapple +3
Possessions: 2400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
