Lavinia Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is braided into rings. She has amber eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Layabout and found it very stressful. She got away from her former life and has fallen to alcoholism.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Flaws: Addict, Greedy. Bonds: Religious, Job, Rich. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear black tank tops with brown pants. His silver crest is greasy and uncared for. He wears an eyepatch.
Personality: He has always had a great fascination with Gnomish culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Gnomish people.
Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Mentor. Occupation: Tailor
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. Banded agate (9 gp). Jade (150 gp). Golden yellow topaz (400 gp). Sardonyx (20 gp). Red garnet (150 gp).
Anne Kendall, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. Her silver hair is singed and shortened. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was a soldier and died while she was still young. Anne was left her mother's suit of armor and trained in its use and care. She has taken up work as a Fortune-teller and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly. Bonds: Military, Slave. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Giant, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 6000 sp. Black opal (900 gp). Red garnet (90 gp). Golden yellow topaz (1400 gp). Silver pearl (90 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). Canary diamond (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyntle Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light blue in addition to tight pants. She wears a small hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She would rather hide behind her crafts than deal with other people.
History: Born in the south to a Tanner, Pyntle learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyntle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's in love; and she is unsatisfied with her job
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Job, Rich, Has a crush. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 73 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 1000 gp. A small bag of saffron. (50 gp). Cloth of gold vestments (80 gp). A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (600 gp).
Sariel Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears blue painted combat armor at almost all times. She has slicked back blonde hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of drow once and for all.
History: When she was but 7 years old her parents immigrated from the north. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Bonds: Attractive, Guardian, Enemies, Immigrant. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. Azurite (15 gp). Hematite (15 gp). Freshwater pearl (15 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriax Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His dark red hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp. 1 Banded mail.
Ermina Thornton, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her chestnut hair up. This green eyed northerner is not easily forgotten.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the north, but her parents moved at a very young age to the east. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Disciplined, Extrovert. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp.
Kali Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a hunchback. Her black hair is heavily combed to the left. She has gleaming, smiling black eyes.
Personality: Kali is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. When Kali reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and her relatives are trying to arrange a marriage
Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 300 gp. Amber (120 gp).
Sora Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. She has red crest. She is baby faced.
Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sora took refuge in the ruined castle and found the beat up scythe and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Ploughman
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
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