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NPC Generator

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Advanced [show]


Hugolina Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a simple burlap shirt and baggy pants. She conceals her morningstar with her veritable burlap sack of a shirt. Her hair, while still mostly white, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She feeds upon the attention of others.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined, Gifted. Bonds: Attractive, Criminal record, Religious. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Hugolina Sylvaranth, Female Half-Elf Expert 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)16 (+3) 10 (+0)9 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Undercommon, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 40000 cp. Amber (130 gp). Alexandrite (600 gp).


Social Check DCs


Griselda Clapham, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear grey tank tops with white skirt. Her hair is golden and very short. Her eyes, though not visible through her cowl, are amber.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 11th year, her parents were killed by a goblins raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Poor, Enemies. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Griselda Clapham, Female Human Adept 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Obsidian (12 gp).


Social Check DCs


Marastyr Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a long black ponytail with little hanging trinkets. Her gray unseeing eyes seem to look past you.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: The child of southern immigrants she idolized her father. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Fisher

Voice: Aggressive tone

Attributes [hide]

Marastyr Orcfoe, Female Dwarf Cleric 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 8 (-1)9 (-1)
Skills Animal Handling +2, History +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair down. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Bernard Branson, Male Human Aristocrat 10
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Volen Dayton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries greataxes. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Volen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Volen. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Volen Dayton, Female Half-Orc Cleric 7
Medium (4'7") Half-Orc, True Neutral (CR 7)
Armor Class 8
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 10 (+0)11 (+0) 8 (-1)7 (-2)
Skills Religion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. Azurite (4 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Tourmaline (140 gp).


Social Check DCs


Seebo Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a blue suit, and a wedding ring on his left hand. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Seebo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Justice. Bonds: In love, Attractive, Mentor. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Seebo Raulnor, Male Gnome Wizard 7
Small (3'5") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp.


Social Check DCs


Shifting Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her black fur is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in the west to a Cartwright, Shifting learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Shifting Of Winter, Female Tabaxi Wizard 4
Medium (4'11") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Black pearl (600 gp). Zircon (80 gp). Brown-green garnet (110 gp). Obsidian (6 gp). 1 Masterwork Common Melee.


Social Check DCs


Tarhun Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a hand crossbow on his belt. He has a moderate pudge and is not very fit. His crest is short and silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Tarhun was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Bonds: Attractive, Immigrant, Mentor. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Tarhun Argenthrixus, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Celestial, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fenriz Open, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black tunic with red highlights, and long brown pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Nature. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Fenriz Open, Male Tiefling Warrior 8
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Draconic, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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