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NPC Generator

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Advanced [show]


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her fur is cinnamon and curly. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great joy in being the best Cartwright in town.

History: Moon was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Cartwright for hire.

Motivation: She is unsatisfied with her job; and tabaxi compassion

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Job, Poor. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Moon In the Wind, Female Tabaxi Warrior 8
Medium (6'0") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 97 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)13 (+1) 11 (+0)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 130 pp. Sard (80 gp). Smoky quartz (80 gp). Rich purple corundum (1300 gp).


Social Check DCs


Burgell Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted, Logical. Flaws: Shy, Insane. Bonds: Attractive, Slave. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Burgell Nopenstallen, Male Gnome Warrior 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Aym Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in earthy colors with a green and grey handkerchief worn on her left side. She wears a Stetson hat to hide her balding. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Aym was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She was granted druidic powers by her dying brother.

Motivation: To reunite with her absent father; and marry her brother to traveling adventurers

Ideals: Persistence, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Aym Pursuit, Female Tiefling Monk 6
Medium (6'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Bloodstone (40 gp). Blue star sapphire (1500 gp). Citrine (40 gp). Sardonyx (40 gp).


Social Check DCs


Beatrice Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Beatrice and her spouse have recently divorced.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Beatrice Woods, Female Half-Elf Commoner 7
Medium (5'3") Half-Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: 900 gp. Sardonyx (40 gp). Azurite (15 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.


Social Check DCs


Callie Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. She wears a small hat to hide her balding. Her green unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: When she was but 6 years old her parents immigrated from the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Flaws: Disease, Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Callie Tealeaf, Female Halfling Monk 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. A silver and pearl hairclip (30 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Matilda Shirley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She carries with her a set of daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is thinning but still full. Her amber eyes dart from person to person.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Matilda's homeland. Matilda decided to take the middle way and become a bodyguard. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Greedy. Bonds: Military, Immigrant, Criminal record. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Matilda Shirley, Female Human Expert 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Spear Running, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is generally well dressed albeit a few years behind the times. Her gray fur is lengthy. Her hazel eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Spear is combative with any and all who dare try her patience in the slightest.

History: Born in the north to a Map Maker, Spear learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand her business; and balancing her hectic life and new map maker responsibilities is difficult

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Spear Running, Female Tabaxi Aristocrat 9
Medium (6'3") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)8 (-1) 17 (+3)10 (+0)
Skills Acrobatics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: Dabbledob hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is afraid of women and trembles around them

History: He got into the Dyer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and further expansion of business

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Job. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Dabbledob Leffery, Male Gnome Druid 8
Small (3'6") Gnome, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Elven
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. White pearl (160 gp). White pearl (160 gp). Emerald (1400 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His orange fur is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and a strong sense of loyalty to dwarven people

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Has a crush. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Dynamic Of Storm, Male Tabaxi Aristocrat 2
Medium (6'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp. 1 Masterwork manacles.


Social Check DCs

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