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NPC Generator

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Advanced [show]


Pyra Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: She sports black clothing, slightly heavier than average wear. Her blue hair has been sun bleached extensively. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Pyra Mystery, Female Tiefling Aristocrat 1
Medium (5'6") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +1, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp.


Social Check DCs


Mord Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His golden hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: Mord was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Mord reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Mord and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Mord Davenport, Male Half-Orc Druid 2
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)6 (-2) 18 (+4)16 (+3)
Skills History +0, Perception +6
Senses Passive Perception 16
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 140 gp.


Social Check DCs


Margery Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her long silver hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.

Personality: Margery hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her mother raised her in a mountain cabin. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Seamstress, and she later adopted a second daughter.

Motivation: Marry her brother to traveling adventurers.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Margery Qualanthri, Female Half-Elf Bard 5
Medium (4'7") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp. Onyx (30 gp). Golden pearl (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Merla Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a fine chain shirt which she covers with red colored cloaks and clothing, marred by teas. Her white hair is styled in orderly dreadlocks. She is baby faced.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Mentor, Poor. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Merla Brightmoon, Female Halfling Cleric 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: Star rose quartz (60 gp). Chrysoprase (60 gp). Obsidian (14 gp). White opal (800 gp).


Social Check DCs


Elizabeth Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her golden hair is matted, messy, and big. Her green eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Elizabeth's first love is herself. Her second love is also herself. She works hard and plays hard.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now travels the world, in search of power and loot.

Motivation: She feels the way she acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Hedonist, Insane. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elizabeth Fasharash, Female Half-Elf Fighter 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Chalcedony (40 gp).


Social Check DCs


Ethereal In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a pastel and brown handkerchief worn on his right side, and sports empty pouches on his belt. His black fur is slicked back into a classic pompadour. His eyes are green and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: Ethereal was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Opinionated, Persistence. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Miner

Voice: Stutters

Attributes [hide]

Ethereal In Woods, Male Tabaxi Commoner 8
Medium (6'0") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 3 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)14 (+2) 14 (+2)18 (+4)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. Blue quartz (15 gp). Golden yellow topaz (1000 gp). Moss agate (15 gp). Sardonyx (30 gp).


Social Check DCs


Naeris Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy chestnut hair. His eyes are a pleasant green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Enemies. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Naeris Moreno, Male Half-Elf Commoner 9
Medium (4'11") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Ranala Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue, dusty cloak. Her white hair is knotted and matted. Her eyes, though not visible through her cowl, are gray.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a brothel owner, Ranala was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has recently gotten a pet goose that steals things from people.

Motivation: She feels threatened by others; and she has decided she is irredeemable

Flaws: Insane, Fearful. Bonds: Job, Criminal record, Mentor, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Ranala Nackle, Female Gnome Warrior 14
Small (3'0") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 77 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 5000 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Jeweled gold crown (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: Overbrimming with self-confidence, Sannl isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand her business; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Nature, Job. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Sannl Loderr, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 17 (+3)7 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp.


Social Check DCs

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