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NPC Generator

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Advanced [show]


Morgran Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a simple grey robe with pastel stripes complete with hood. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Morgran has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Map Maker; and he would like to get married and retire

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Morgran Rakankrak, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 380 gp.


Social Check DCs


Edge Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and tan robe with the hood down. He is portly but not overly obese. His fur, while still mostly gray, has prominent grey streaks. He has a dull look in his green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Edge Buttons, Male Tabaxi Wizard 5
Medium (5'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 400 gp. Rhodochrosite (7 gp). Amber (40 gp). Rock crystal (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Blossom Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her hazel eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Meet up once more with her childhood friend; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, In love, Enemies. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Blossom Copperkettle, Female Halfling Wizard 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Just what you see.


Social Check DCs


Damakos Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His white hair is lengthy and is close to two feet long. His eyes are white.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Damakos was born the youngest of three triplets. Damakos liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Bonds: Attractive, Family, Nature. Occupation: Mason

Voice: Stutters

Attributes [hide]

Damakos Ignominy, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 300 gp. Black opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is bristling with hidden weapons, mostly tridents and sickles. He wears his white hair up. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Namfoodle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Criminal record, Military, Immigrant, Job. Occupation: Architect

Voice: German accent

Attributes [hide]

Namfoodle Dunben, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 5 (-3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 7
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Deep blue spinel (300 gp). Emerald (800 gp). Red spinel (40 gp). Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a brown poncho over his likewise colored trousers and shirt. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Hedonist. Bonds: Religious. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Ralf Carlisle, Male Human Warlock 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills History +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Shy, Selfish, Insane. Bonds: Attractive. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Senteq Wildwander, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp.


Social Check DCs


Oren Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. His chestnut hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oren is combative with any and all who dare try his patience in the slightest.

History: Oren lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Oren Hogcollar, Male Halfling Fighter 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white fur is greasy and uncared for. His amber eyes peer out from beneath his feathered pastel hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Shadow Grass, Male Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 4 (-3)18 (+4)
Skills Deception +6, Perception -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 120 gp.


Social Check DCs

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