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NPC Generator

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Advanced [show]


Quillathe Netyoive, Female Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She usually wears her tan robe and has her warhammer always slung over her shoulder. She is bald on top and has large silver tufts of hair around her ears. Her violet unseeing eyes seem to look past you.

Personality: Quillathe is depressed about a lot of things. She tends to be a nihilist. Quillathe is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to raise her children well; and doesn't want to be a ruler and was forced into it by her family

Flaws: Ugly, Disease, Depressed. Bonds: Family, Poor. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Quillathe Netyoive, Female Elf Ranger 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Azurite (16 gp). Moss agate (16 gp). Amethyst (110 gp).


Social Check DCs


Ishte Charisma, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She sports a flattop hair cut. She has a dull look in her red eyes.

Personality: She likes to make people angry or surprised. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a Bather, her mother struggled to pay the bills. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Retire the richest woman in the north; and an old rival family wants her found

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Ishte Charisma, Female Tiefling Cleric 7
Medium (4'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Azurite (9 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. He has dyed his greying brown fur a little too much giving a sharp brown color. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Enemies, Religious, Family. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Quick In the Wind, Male Tabaxi Ranger 8
Medium (6'3") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his lavender fur to look like a famous performer. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Elegant is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a mountains tribe. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Fighting, Passionate, Gifted. Bonds: Slave, Family, Nature. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Elegant Of World, Male Tabaxi Warrior 12
Medium (6'7") Tabaxi, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 93 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp). Fire opal pendant on a fine gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Margery Kensley, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She has a moderate pudge and is not very fit. She keeps her auburn hair in a flapper bob. Her brown eyes lackadaisically let the world flow into them.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born blind and as such lacked many opportunities for work. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Margery's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Artistic, Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Margery Kensley, Female Human Adept 7
Medium (4'7") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 18 (+4)8 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Koeth Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his shortbow. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Sellsword business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Koeth and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Koeth Garcia, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 17 (+3)18 (+4)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vorka Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, constantly wearing a black suit, green shirt, and black tie and is in decent physical shape. Her tied-back hair is silver. Her eyes are gray and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: To pay off her debts; and marry her sister to traveling adventurers

Ideals: Philantrophist. Bonds: Immigrant, Family, Debt. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Vorka Darlington, Female Half-Orc Expert 7
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. Tiger eye turquoise (4 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He plays an instrument quite well.

History: Born in the south to a Armorer, Arnold learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Arnold Anderton, Male Human Barbarian 11
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 101 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +4, Animal Handling +7
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +7

Possessions: 270 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Jeweled anklet (3000 gp). Gold dragon comb with red garnet eye (1700 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Solid gold idol (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Ugly, Hedonist, Disease. Bonds: Family, Rich. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Chatham, Male Human Ranger 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2900 gp. Coral (140 gp). Jasper (50 gp). Smoky quartz (50 gp). Peridot (50 gp). Azurite (13 gp). Violet garnet (1300 gp).


Social Check DCs

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