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NPC Generator

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Advanced [show]


Hatae Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy golden hair. She has a dull look in her blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She comes from a rich western family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She has achieved small success as a Assassin.

Motivation: To reunite with her absent mother; and an old rival family wants her found

Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Hatae Caphaxath, Female Elf Ranger 5
Medium (4'7") Elf, Lawful Evil (CR 5)
Armor Class 15
Hit Points 7 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 5 (-3)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +8, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Van Es, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She prefers to wear flannel. Her long brown hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are violet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is skeptical of what others tell her and is slow to trust.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.

Motivation: To pay off her debts; and to find somewhere to settle down

Flaws: Shy, Mundane. Bonds: Guardian, Job, Debt. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Aline Van Es, Female Human Wizard 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 15 (+2)18 (+4)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Jet (40 gp).


Social Check DCs


Gardain Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Gardain Torunn, Male Dwarf Expert 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Mormog Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and he perpetually has his sword ready. His blonde hair is braided into rings. His eyes are amber and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Mormog was born the youngest of three triplets. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Fighting, Justice, Logical. Flaws: Ugly, Terse. Bonds: Family. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Mormog Kitchur, Male Half-Orc Bard 7
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 13 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)14 (+2) 13 (+1)6 (-2)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Aquan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp.


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His fur is short and beige. His eyes are green and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Hedonist. Bonds: Poor, Attractive, Immigrant, Mentor. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Quick Wind, Male Tabaxi Rogue 3
Medium (6'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. Brown-green garnet (60 gp). Jet (60 gp).


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His red hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Fletcher in town.

History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Kelter Warmwater, Male Halfling Expert 14
Small (2'10") Halfling, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 68 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 3000 gp. Alexandrite (1500 gp). Emerald (900 gp). Golden yellow topaz (1500 gp). Chrysoprase (60 gp). Alexandrite (1500 gp). Chrysoprase (60 gp).


Social Check DCs


Loopmottin Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: A 3'6" southern woman, she is dressed in an above average manner. Her blonde hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to end her boredom

Ideals: Disciplined. Flaws: Insane, Racist, Mundane. Bonds: Attractive. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Loopmottin Pilwicken, Female Gnome Warlock 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Driindar Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. She has dyed her greying copper crest a little too much giving a sharp copper color. She has a dull look in her gold eyes.

Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease, Depressed. Bonds: Poor. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Driindar Imbixtellrhyst, Female Dragonborn Aristocrat 8
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +6, History +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Servant does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His gray fur is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast forest. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Justice. Bonds: Job, Attractive, Nature. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Kite In the Wind, Male Tabaxi Bard 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 13 (+1)15 (+2)
Skills Religion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Orc, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 900 gp. Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs

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