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NPC Generator

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Advanced [show]


Orsik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright blonde hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Orsik Silveraxe, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Faran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His golden hair is braided into rings. His eyes are gray and catlike.

Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. Faran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Faran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Faran Brightmoon, Male Halfling Druid 9
Small (2'10") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a black poncho over his likewise colored trousers and shirt. His rusty crest is matted, messy, and big. His gold eyes peer out from beneath his Stetson black hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a brothel owner, Tarhun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Commoner 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1000 gp. Rose (60 gp). Hematite (16 gp). Fiery yellow corundum (1000 gp). Jet (130 gp). Golden pearl (130 gp). Aquamarine (300 gp). Chrysoprase (60 gp). Peridot (60 gp).


Social Check DCs


Bilga Garrick, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is bald on top and has large chestnut tufts of hair around her ears. She has green eyes and a black hat with a tan feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's looking for her big break; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Bellfounder

Voice: Russian accent

Attributes [hide]

Bilga Garrick, Female Half-Orc Paladin 5
Medium (5'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Black pearl (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Ishmoz Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. Ishmoz was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Military, Immigrant. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Ishmoz Kendall, Male Half-Orc Sorcerer 9
Medium (6'4") Half-Orc, Neutral Good (CR 9)
Armor Class 13
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 20000 cp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His auburn hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gardain was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Immigrant, Family. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Dankil, Male Dwarf Expert 9
Medium (4'4") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 57 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears bulky tan painted plate armor, and her gloved hand is found clutching a greataxe. Her hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. Her eyes are likewise green.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Tippletoe was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Someone believes her a fraud; and balancing her hectic life and new apothecary responsibilities is difficult

Ideals: Persistence. Bonds: Job, Immigrant, Enemies. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Tippletoe Wildwander, Female Gnome Adept 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 19 (+4)13 (+1) 12 (+1)16 (+3)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Anbera Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy grey pantaloons and a white scarf. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is able to make almost anything out of random pieces of junk.

History: The child of a Courier, who enjoyed hunting, Anbera was taken on many hunting expeditions. She found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: She has passion for adventuring and risk; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Anbera Rumnaheim, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Insight +4, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a grey poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: When he was but 6 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Depressed, Insomniac. Bonds: Immigrant, Poor. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Orsik Aranore, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs

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