Sarah Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back brown hair. She tend to wears goggles to shield her eyes.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She invites people to come help in her community garden.
History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She now owns her own business.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Fighting, Athletic, Philantrophist. Flaws: Racist. Bonds: Rich, Job. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 2000 sp. 1 Full Plate.
Tyna Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is renowned for her bright red dresses and hats. Her golden hair is cut jaggedly and amateurishly. She wears large thick round spectacles.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She uses divination through singing.
History: The child of a Herbalist, who enjoyed hunting, Tyna was taken on many hunting expeditions. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and she wants revenge against illithids
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Immigrant, Job. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Red-brown spinel (110 gp). 1 Masterwork Common Ranged Weapon.
Sybil Marleigh, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. Her golden hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Bookbinder
Voice: Raspy
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1000 cp. 1 Darkwood Buckler.
Medrash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His crest is brass and curly. His eyes are gold.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Medrash hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Medrash alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Has a crush, Enemies. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 12)
Armor Class 10
Hit Points 60 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 5 (-3) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
Possessions: 3000 gp. Rock crystal (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Dudley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a brown poncho over his likewise colored trousers and shirt, and a wedding ring on his left hand. He keeps his chestnut hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a necromancer, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later his spouse died after the birth of his son. Heartbroken, Alexandre never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Greedy. Bonds: In love, Mentor, Military. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon.
Horhog Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His brown hair is heavily combed to the left. His gray eyes are slightly larger than normal.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Horhog grew up listening to his mother's many stories. In his 15th year, his parents were killed by a illithids raid, leaving Horhog alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and to reunite with his old friends
Ideals: Logical. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Just what you see.
Burto Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His blonde hair is smooth and relatively long. His eyes are blue and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Roofer, Burto learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Rich, Job, Adventurer. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp.
Olunt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. He is bald on top and has large auburn tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable
Ideals: Justice. Flaws: Ugly. Bonds: Slave, Immigrant, Criminal record. Occupation: Bowyer
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Fenriz Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Fenriz hails from a village terrorized by dire rats. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of dire rats; and he is a bit of a kleptomaniac
Ideals: Disciplined, Justice. Bonds: Criminal record, Enemies, Nature. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +7
Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
