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NPC Generator

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Advanced [show]


Thoradin Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown costume with the symbols of the four houses of cards on his torso. He wears his golden hair up. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Thoradin hails from a village terrorized by dire rats. A few years later when the south was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Jeweler.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Thoradin Trollbleeder, Male Dwarf Druid 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp. Amethyst (70 gp).


Social Check DCs


Neega Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'4". She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and her gloved hand is found clutching a sword. Her chestnut hair is long and unkept. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Neega studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Neega Beitz, Female Half-Orc Rogue 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)7 (-2) 11 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Tawar Addington, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she very much looks the part of a Barkeep. She has wavy red hair. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now spends her time doing works of charity.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Tawar Addington, Female Half-Orc Warlock 4
Medium (5'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)10 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Five In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in pastel turtlenecks beneath a white coat with green slacks. He sports a flattop fur cut. His eyes are amber and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small mountains village. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Five and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Cynical, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Five In the Morning, Male Tabaxi Fighter 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 4 (-3)8 (-1) 15 (+2)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item.


Social Check DCs


Katherine Hayden, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with blue stripes complete with hood. Her brown hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Katherine took refuge in the large cave and found the beat up morningstar and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Nature, Immigrant. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Katherine Hayden, Female Human Warlock 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)5 (-3) 7 (-2)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Justin Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his brother

Ideals: Logical. Flaws: PTSD. Bonds: Family, Adventurer, Enemies. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Justin Iranapha, Male Half-Elf Aristocrat 12
Medium (4'11") Half-Elf, True Neutral (CR 12)
Armor Class 10
Hit Points 60 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)5 (-3) 14 (+2)15 (+2)
Skills History +1, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 300 pp. Emerald (1200 gp). Bloodstone (80 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Red spinel (120 gp). Carnelian (80 gp). Pink pearl (120 gp). Freshwater pearl (9 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Gillyd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman is typically in her Weaver uniform and is in decent physical shape. She has no hair. Her violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Gillyd embodies much of what other species detest in the Dwarves. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gillyd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gillyd. She used her abilities to trick people and travel the world for free.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Gillyd Ironfist, Female Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 390 gp.


Social Check DCs


Nija Gift, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a feathered hat to hide her balding. This black eyed easterner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in a small plains village. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Server

Voice: Whispers

Attributes [hide]

Nija Gift, Female Tiefling Rogue 8
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1600 gp. Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of nunchakus on his belt, each one with a amethyst on the hilt. He has no fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Skirt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. When Skirt reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Skirt Shoe, Male Tabaxi Warrior 5
Medium (5'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 12 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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