Dain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. He has a very tight haircut. He has several tiny topaz earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Slave Trader
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 77 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnoll, Giant
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Eye agate (13 gp). Black star sapphire (700 gp). Fire opal (700 gp). Citrine (60 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vlorn Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this man wears baggy white pantaloons and a brown scarf. His white hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Logical. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1200 sp. 1 Breastplate. 1 Chain shirt.
Thrak Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has styled his blonde hair well, parting it to the right. He has a dull look in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Thrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Thrak was born with his mother's beautiful face. Through the years after Thrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Thrak's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Juliana Washington, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Mayor. Her long silver hair reaches down to her waist. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Juliana studied abroad. Through the years after Juliana was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Juliana's father didn't care for her much, and the feeling was mutual. She was granted arcane powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insane. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 2000 cp. Malachite (5 gp).
Morkral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is kept up in a ponytail inside a top hat. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Performer like his mother before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp.
Maynild Camden, Female Human [Permalink]
Personal [hide]
Description: A 5'11" western woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown and very short. She is baby faced.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A true patriot, Maynild would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Optimist. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp.
Dell Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and carries longbows. Her red hair is wavy and long. She has several tiny ruby earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is an amazing painter.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted druidic powers by her dying brother.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Rich, Military. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 65 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duvamil Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears a tan armored body suit, with a simple grey line shooting up and back down. Her black hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to end her boredom
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military. Occupation: Performer
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp).
Delg Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. He has moderate length auburn hair. His violet eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He seems to be bored by most things; and he is content
Ideals: Passionate, Entrepeneur, Fighting. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
