Alberich Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears grey painted combat armor at almost all times. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. Alberich is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Flaws: Hedonist, Antagonistic. Bonds: Poor, Family. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 400 gp. 3 Holy water.
Suhnae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He is bristling with hidden weapons, mostly scimitars and scythes. His brown hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Criminal record, Adventurer, Rich, Has a crush. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp. Carnelian (30 gp). Smoky quartz (30 gp). Chalcedony (30 gp). 1 Average lock.
Yurgunn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern woman, she wears rags and sports a simple walking cane. Her white hair is singed and shortened. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.
History: Born in the east her family was never financially stable. Over the years she perfected her riding and shooting skills. She hasn't been sleeping well lately.
Motivation: She's in love.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor, Nature. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 64 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
Possessions: 2000 gp. A roughly beaten golden orb (120 gp). Large well-done wool tapestry (200 gp). A small bag of saffron. (80 gp). Solid gold idol (1200 gp). Gold music box (2000 gp).
Katherine Wharton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses well, typically a more casual-formal manner. She wears her golden hair down. She wears round tiny glasses practically rammed into her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is frequently practicing swordplay.
History: The child of a Miller, who enjoyed hunting, Katherine was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Military, Nature. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 gp.
Flask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He has wavy yellow fur. His hazel eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Nature, Enemies. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 500 gp.
Quillathe Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a tan suit. Her long blonde hair reaches down to her waist. She has several tiny ruby earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in a small desert village. Like her mother and her sister before her, after school she went straight into learning to become a Sculptor. She now owns her own business.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 7000 cp. Tourmaline (110 gp). Red garnet (110 gp). Hematite (8 gp).
Salanop Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She keeps her long silver hair kept up in a rat tail. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She believes the world needs to unite to get rid of dire rats once and for all.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Salanop was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Optimist. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial, Halfling, Terran
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 15000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Curran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Curran took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Curran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and he has a crush on the local laborer
Ideals: Pacifist, Fighting, Gifted. Flaws: Secretive. Bonds: Poor, Has a crush. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cairn Light, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting black shirt and pants and is in decent physical shape. His dark red hair is drawn into a tight pony tail with a rose scrunchie. His black eyes dart from person to person.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Enemies, Mentor, Job, Family. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!