Aerdeth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long silver hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 210 gp.
Rohesia Harrington, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is short and brown. Her fierce violet eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is an amazing painter.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rohesia took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Nature, Criminal record. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
Raam Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His eyes are silver and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of eastern immigrants he idolized his father. Raam was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 89 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 1000 pp. Aquamarine (700 gp). Banded agate (5 gp). Fiery yellow corundum (1200 gp). Amethyst (120 gp). Freshwater pearl (5 gp).
Paelias Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tan trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His silver hair and beard is wavy and long. His eyes are a pleasant amber.
Personality: He exudes charisma. He is a tour de force of persuasion. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends.
Ideals: Artistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Eldeth Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is generally shirtless and showing off her tattooed chest. She has a very tight haircut. Her skin is flawless and her gray eyes scan people very quickly.
Personality: This woman loves painting and to teach people painting more than just about anything. She always tries to repair and not replace. It was this mentality that drove her into the Crown-heir business.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eldeth took refuge in the large cave and found the beat up shortspear and armor she uses now. She now mingles about in high society.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Artistic, Persistence. Bonds: Attractive, Nature, Rich. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 290 gp.
Callybon Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears blue painted combat armor at almost all times. Her red hair, when down, is lengthy. Her eyes are brown and beady.
Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 7 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 15
Hit Points 118 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 20 (+5) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 6000 gp. Silver comb with moonstones (700 gp). An abacus with copper, silver and gold markers (40 gp). Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarai Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time. Her head has been shaved. Her gray unseeing eyes seem to look past you.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarai. Recently she has begun working with bootleggers and crooks.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 7)
Armor Class 16
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Syllin Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her tied-back hair is silver. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.
History: Syllin lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Bricklayer, but she got bored and became a Architect. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their son. She worked as a Architect, and she later adopted a second son.
Motivation: Marry her sister to traveling adventurers; and retire the richest woman in the east
Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Family, Job. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 12000 sp.
Aelar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy tan suit. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Ideals: Joker. Bonds: Attractive, Religious, Mentor, Immigrant, Enemies. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Malachite (15 gp). Star rose quartz (40 gp). Fiery yellow corundum (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!