Kite Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dark leathers with embroidery. Her brown fur is still thick. Her face is covered beneath a completely black helmet.
Personality: She has a massive crush on the younger sibling of the Seamstress who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.
History: Kite was born the youngest of three triplets. Through the years after Kite was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Kite's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and wants a kiss
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Has a crush, Family. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 87 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Khrosh Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white shirt with thin black vertical stripes and violet pants. His hair is cut close to his head. His blue eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small desert village. Khrosh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Large well-done wool tapestry (200 gp).
Pelaios Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his white hair. He is baby faced.
Personality: Eccentric and domineering, Pelaios will drive conversation. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle.
Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1 Banded mail.
Mishann Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" southern woman, she wears a fancy black dress. Her black crest is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has built up a small fortune and can afford her own way.
Motivation: She desires power and/or immortality; and she is greedy
Flaws: Disease, Racist. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp. Obsidian (4 gp). 1 Full Plate. 1 Masterwork Light wooden shield. 1 Breastplate.
Jaxi Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. Her red crest is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Dyer, her mother struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She has been saving her money to try and buy her brother's freedom.
Motivation: She is unsatisfied with her job; and a strong sense of loyalty to tiefling people
Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Poor, Job. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: Lapis lazuli (6 gp). Jade (80 gp).
Mozû Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He wears his golden hair up. His brown eyes peer out from beneath his small black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 30 pp.
Valafar Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his green robe and has his monstrous two handed axe always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his black eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Religious. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 99 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Aquan, Goblin, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +3
Possessions: 4000 gp.
Uthemar Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born the only child of a wealthy merchant. When Uthemar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Fighting, Entrepeneur. Bonds: Religious, Military. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 91 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 21 (+5) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 1600 gp. Black pearl (900 gp). Sard (80 gp). Star rose quartz (80 gp). Pink pearl (120 gp). Carnelian (80 gp).
Gimgen Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His head has been shaved. His green unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Guardian. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 340 gp. 2 Alchemist’s fire.
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