Kilia Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" eastern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is brown, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. In her 15th year, her parents were killed by a gnolls raid, leaving Kilia alone in the world. After a stint in an orphanage, she was adopted. She became a Navigator soon after.
Motivation: She's in love; and wants her loneliness to end
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Has a crush. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Diggory O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is typically in his Armorer uniform. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west to a Armorer, Diggory learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He then took over the family business and is one of the better Armorer for hire.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly, Greedy, Fearful. Bonds: Job. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 6000 sp. Citrine (60 gp). Alexandrite (700 gp). Amber (160 gp).
Kelter Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern man wears bulky white painted plate armor. He has done his best to style his blonde hair to look like a famous performer. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Justice, Persistence. Flaws: Ugly, Disease. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 51 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 5 (-3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Halfling, Gnome, Orc
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 11000 gp. Brown diamond (5000 gp). Blue star sapphire (500 gp). Sardonyx (80 gp). Black star sapphire (500 gp). Jade (120 gp). Red garnet (120 gp). Zircon (80 gp). Black star sapphire (500 gp). Rhodochrosite (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bidreked Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. His black crest is braided into rings. He wears a mask on his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Bidreked was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bidreked decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Criminal record. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 230 gp. Amethyst (80 gp). Red-brown spinel (80 gp).
Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt, and he perpetually has his rapier ready. His long cinnamon fur is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His job bores him to no end. He has decided to make it more interesting.
History: He is the product a well kept family trust fund and as such has never really known need. Beast was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beast decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Adventurer, Criminal record, Rich. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 7000 cp.
Kerkad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His whole body is exceptionally muscular. He has styled his bronze crest well, parting it to the left. His red eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: Kerkad was born the youngest of three triplets. His mother was a soldier and died while he was still young. Kerkad was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his sister to traveling adventurers
Flaws: Antagonistic, Insomniac, Greedy. Bonds: Immigrant, Family, Military. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 43000 sp. Moonstone (60 gp). 1 Minor magic item.
Lidda Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair is wavy and long. Her fierce amber eyes like to dwell on things.
Personality: She is witty, but her monotone delivery comes off as unnerving Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.
Motivation: A deep hatred of giants; and find a way to reverse the transformation of her sister
Ideals: Joker, Gifted. Bonds: Family, Job, Enemies. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. White opal (800 gp). Red garnet (160 gp). Eye agate (13 gp). Emerald (800 gp).
Astaro Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy brown hair. Her white eyes dart from person to person to random spaces in the air.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Astaro was born in the east. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She seems to be bored by most things; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Mundane, Fearful, PTSD. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 600 gp.
Ronwe Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Ronwe was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Attractive, Family. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 800 gp.
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