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NPC Generator

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Advanced [show]


Sapply Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. He has styled his golden hair well, parting it to the right. His brown eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful, Secretive. Bonds: Criminal record, Immigrant. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Sapply Horcusporcus, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 6 (-2)13 (+1)
Skills Athletics +1, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bethrynna Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also has developed a complete distrust of the Barrister profession.

History: Her mother raised her in a mountain cabin. Bethrynna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor; and to be a barrister again

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Bethrynna Teinithra, Female Elf Commoner 5
Medium (4'7") Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1600 gp). Solid gold idol (600 gp).


Social Check DCs


Pelt In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears a fancy pastel dress. She wears her lavender fur up. Her eyes are a pleasant green.

Personality: She is almost excessively polite to everyone, even when angry. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A powerful necromancer made her what she is. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Mentor, Criminal record. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Pelt In the Storm, Female Tabaxi Expert 3
Medium (6'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Dain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He has no hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the east, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Bookbinder like his mother before him.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Racist. Bonds: Rich, Enemies, Immigrant, Job. Occupation: Bookbinder

Voice: Deep voice with rolling R's

Attributes [hide]

Dain Orcfoe, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 500 sp. Smoky quartz (40 gp).


Social Check DCs


Himo Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are likewise gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and to be a crown-heir again

Ideals: Athletic. Flaws: Secretive, Impulsive. Bonds: Poor, Job. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Himo Selevarun, Male Elf Rogue 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)5 (-3) 15 (+2)8 (-1)
Skills History -1, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Modean Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Modean Liberty, Male Tiefling Druid 6
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)8 (-1) 11 (+0)16 (+3)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp.


Social Check DCs


Gimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue armored body suit, with a simple brown line shooting up and back down. His long chestnut hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Immigrant, Adventurer, Military. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Gimble Gimlen, Male Gnome Fighter 6
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 9
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 800 gp. Red garnet (120 gp). Blue quartz (11 gp). Jasper (60 gp). Star ruby (600 gp).


Social Check DCs


Mormo Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears black trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his chestnut hair. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Fisher. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Mormo studied abroad. A gifted student he started as a Assassin, but he got bored and became a Fisher. He was granted psionic powers by his dying sister.

Motivation: He is unsatisfied with his job; and wants his loneliness to end

Ideals: Gifted. Bonds: Poor, Attractive, Job, Has a crush. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Mormo Heal, Male Tiefling Wizard 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dara Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a violet tunic with tan highlights, and long white pants that bunch up around her shoes. Her Stetson hat is riddled with cuts and holes. She has amber eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and revenge

Ideals: Joker, Persistence, Fighting. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Dara Iranapha, Female Half-Elf Rogue 9
Medium (5'8") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: Aquamarine (1400 gp). Chalcedony (20 gp). Black pearl (1400 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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