Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a brown armored body suit, with a simple green line shooting up and back down. Her yellow fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she's repulsed by the pc
Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 75 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1700 gp.
Ahrim Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He has done his best to style his blue hair to look like a famous performer. He has gleaming, smiling red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Adventurer, Rich. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 74 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).
Imsh Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is wracked by social anxiety; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Ombul Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His tied-back hair is black. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Adventurer, who enjoyed hunting, Ombul was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: In love, Nature. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sarai Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears red leather gloves, a red jacket, and tight pants. Her blonde hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.
History: Sarai was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and to be a ploughman again
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Fire opal pendant on a fine gold chain (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Herleva Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. She has wavy silver hair. Her violet eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a necromancer, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is currently in port desperately looking for someone to get her out; and she seems to be bored by most things
Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Mentor. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hecat Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her white hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was raised in a white middle class family as the only child. Her father was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Optimist, Persistence. Flaws: Insomniac, Mundane. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp.
Heather Brownrigg, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a long, grey, dusty cloak. She has styled her golden hair well, parting it to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the south, certain she would find work there.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 3 (-4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Skirt Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, white shirt, and black tie. He is physically well-built. His long yellow fur is drawn into a two foot long braid. His copper eyes peer out from beneath his top pastel hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has taken up work as a Engraver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To share knowledge with the world; and to be a roofer again
Ideals: Logical. Flaws: Shy, PTSD. Bonds: Job, Military. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Bloodstone (60 gp). Red-brown spinel (80 gp).
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