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NPC Generator

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Advanced [show]


Warryn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Bounty Hunter uniform. He has done his best to style his red hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Warryn was raised in a hard working conservative environment. He worked as a nervous Bounty Hunter and found it very stressful. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Job, Poor, Family. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Warryn Musgraben, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Veloptima Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a blue and green robe with the hood down. Her hair is cut close to her head. Her face is scarred and worn.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born at the edge of vast desert. She struck it rich when she found rare goods in large quantities. She became a Barber soon after.

Motivation: She is greedy.

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Veloptima Quillsharpener, Female Gnome Monk 7
Small (3'4") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)9 (-1) 5 (-3)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Smoky quartz (50 gp). Fiery yellow corundum (1300 gp). Jet (40 gp).


Social Check DCs


Mormo Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He wears professional attire, and his gloved hand is found clutching a scythe. He has styled his silver hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Mormo Grace, Male Tiefling Warlock 5
Medium (5'6") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. He has green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: Revenge; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Family, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

William Denholm, Male Human Cleric 8
Medium (6'0") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Azurite (4 gp). Blue quartz (4 gp). Fiery yellow corundum (1400 gp). Silver pearl (110 gp). Aquamarine (1600 gp). Jasper (20 gp).


Social Check DCs


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is long and unkept. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. Pikar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly, Cynical. Bonds: Adventurer. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Pikar Stoutman, Male Halfling Fighter 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4

Possessions: Chrysoprase (20 gp). Alexandrite (1000 gp).


Social Check DCs


Barbena Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she sports brown clothing, slightly heavier than average wear. She is bald on top and has large golden tufts of hair around her ears. She wears an eyepatch.

Personality: Calm and collected, she is a well trained Jeweler. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Barbena hails from a village terrorized by dire rats. She moved from fad to fad and when she turned 15 she discovered poetry. Recently she has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Barbena Lutgehr, Female Dwarf Expert 4
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Bryseis Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with green colored cloaks and clothing. Her dark red hair is long and unkept. Her ears are large.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and obtaining odd cultural halfling artifacts is her passion

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Bryseis Principle, Female Tiefling Expert 4
Medium (6'5") Tiefling, Chaotic Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)16 (+3) 18 (+4)15 (+2)
Skills Medicine +6, Sleight of Hand +0
Senses Passive Perception 14
Languages Common, Goblin, Druidic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 6000 cp. 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Yurgunn Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears silk and lounges about seductively, and her gloved hand is found clutching a hand crossbow. She sports a flattop hair cut. Her eyes are likewise hazel.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her mother. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Yurgunn Thrahak, Female Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. Pink pearl (60 gp). Amethyst (60 gp).


Social Check DCs


Aramil Holimion, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Navigator. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. His martial abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Athletic, Gifted. Bonds: Job, Adventurer, Mentor. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Holimion, Male Elf Aristocrat 6
Medium (5'4") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 19 (+4)11 (+0)
Skills Medicine +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Auran, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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