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NPC Generator

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Advanced [show]


Uzza Principle, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She tends to wear a black poncho over her likewise colored trousers and shirt. Her whole body is exceptionally muscular. She keeps her red hair in a flapper bob. This white eyed southerner is not easily forgotten.

Personality: Uzza is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to loving parents in a slum to the south. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and retire the richest woman in the south

Ideals: Extrovert, Entrepeneur. Bonds: Immigrant, Poor, Mentor. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Uzza Principle, Female Tiefling Barbarian 8
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)18 (+4) 12 (+1)19 (+4)
Skills Deception +7, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Giant, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp. Deep blue spinel (1100 gp). White opal (1200 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barbena Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon her head. She has done her best to style her brown hair to look like a famous performer. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Detective, Barbena learned a great deal about her mother's area of expertise. In her 10th year, her parents were killed by a illithids raid, leaving Barbena alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants revenge against illithids

Ideals: Logical. Flaws: Disease. Bonds: Job, Enemies, Debt. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Barbena Fireforge, Female Dwarf Adept 3
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Gadreel Dread, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears black cloth garments or leather armor. Her hair is white and curly. She is very pretty but has cold, dead eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Stylist profession.

History: The child of a Stylist, who enjoyed hunting, Gadreel was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Masseuse hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.

Motivation: Wants to open a new tavern.

Flaws: Sensitive. Bonds: Attractive, Job, Nature, Poor. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Gadreel Dread, Female Tiefling Commoner 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 5 (-3)17 (+3)
Skills Investigation +4, Survival -1
Senses Passive Perception 7
Languages Common, Ignan, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp.


Social Check DCs


Olunt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He has shaved his head bald. This amber eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Flaws: Addict, Fearful. Bonds: Attractive, Religious, Poor. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Olunt Strongheart, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Orla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tattered old clothes. With wild white hair. Her eyes are likewise amber.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Orla hails from a village terrorized by illithids. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many illithids want her driven away

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Enemies. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Orla Gummen, Female Gnome Expert 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. Rhodochrosite (16 gp).


Social Check DCs


Dustin Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a forest tribe. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dustin's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Extrovert. Flaws: Mundane, Antagonistic. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Dustin Jacobs, Male Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Harbek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. His silver hair is long and unkept. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Harbek was born in the west. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Harbek Brazzik, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Buckler.


Social Check DCs


Howard Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his nunchaku ready. His black hair is still thick. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Barber, who enjoyed hunting, Howard was taken on many hunting expeditions. In his 17th year, his parents were killed by a goblins raid, leaving Howard alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Howard and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Nature, Enemies. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Howard Swiftwhistle, Male Halfling Rogue 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)8 (-1) 17 (+3)15 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Golden pearl (70 gp). Jet (70 gp). Rock crystal (80 gp).


Social Check DCs


Lorm Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, black, dusty cloak. With a patchy golden beard and wild golden hair. His eyes are a pleasant gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: To be a Herbalist again; and to clean up the streets

Flaws: Disease, Addict. Bonds: Job, Rich, Guardian. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Lorm Eastaughffe, Male Half-Orc Ranger 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. Blue quartz (16 gp).


Social Check DCs

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