Bendoo Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear black pants and tee shirts. She has blonde hair. She wears a mask on her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with painting.
History: She was raised in a white middle class family as the only child. A freak accident while working with her Bookbinder father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom.
Ideals: Artistic. Flaws: Ugly, Terse, Mundane, Disease. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 9 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 2000 sp. Cloth of gold vestments (150 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is renowned for her bright tan dresses and hats. Her red hair has been sun bleached extensively. Her amber eyes dart from person to person.
Personality: Overbrimming with self-confidence, Symma isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the east to a Weaver, Symma learned a great deal about her father's area of expertise. Her childhood dream was to be a Barber, but she was a colossal failure. She struck the Weaver job and began her own company from there.
Motivation: She is unsatisfied with her job; and find a way to reverse the transformation of her sister
Ideals: Athletic, Impeccable. Bonds: Military, Job, Family. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 23000 cp.
Dûshrat Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He wears a tight fitting white shirt and pants, and his gloved hand is found clutching a monstrous two handed axe. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dûshrat grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dûshrat. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
Myria Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Myria was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She struck the Stylist job and began her own company from there.
Motivation: To get a good night's sleep; and wants to open a new tavern
Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Stylist
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 500 gp.
Morkral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and white tie. He carries a battered mace and tarnished sai as well. He wears his auburn hair up. His eyes, though not visible through his cowl, are brown.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Antagonistic, Forgetful, Disease, Insomniac. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp.
Halimath Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy tan suit. His brown hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Halimath took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Wiggan Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white wide-brimmed hat and white clothes. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.
History: Wiggan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 41 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 19 (+4) | 11 (+0) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Terran, Giant
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Star rose quartz (30 gp). Red spinel (150 gp). Azurite (13 gp). Onyx (30 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Rock crystal (30 gp). White pearl (150 gp). Deep blue spinel (1100 gp). Moss agate (13 gp). Chrysoberyl (150 gp). Golden yellow topaz (1100 gp). Carnelian (30 gp). Jet (150 gp). Pink pearl (150 gp). Azurite (13 gp).
Spear Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. She has wavy red fur. Her copper eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The war was a terrible time for her, and Spear does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a pair of adventurers, Spear grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Spear was left her father's suit of armor and trained in its use and care. She's since become an addict/alcoholic.
Motivation: She feels kind of lost in life; and expand her business
Ideals: Disciplined. Flaws: Depressed, Addict. Bonds: Military, Adventurer, Job. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 91 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 700 pp. Black opal (1000 gp). Black pearl (800 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp). Alexandrite (800 gp). Emerald (1000 gp). Zircon (70 gp). Blue star sapphire (1000 gp). Black pearl (800 gp). Deep blue spinel (800 gp). Malachite (5 gp). Red spinel (60 gp). Azurite (5 gp). Alexandrite (800 gp). Tiger eye turquoise (5 gp). Citrine (70 gp). Jade (60 gp). Fiery yellow corundum (1000 gp). Banded agate (5 gp). Chalcedony (70 gp). Zircon (70 gp).
Sarah Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing, and she perpetually has her dagger ready. She wears her blonde hair up. Her amber eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She is afraid of women and trembles around them
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Poor, Job. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 77 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2900 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

