Silent In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a small hat to cover her moderate length orange fur. She has several tiny topaz earrings on each ear.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She works hard and plays hard.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Carter.
Motivation: Wants to open a new tavern; and balancing her hectic life and new carter responsibilities is difficult
Flaws: Selfish, Hedonist. Bonds: Rich, Religious, Job. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Zircon (30 gp).
Pyra Mute, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses like a well dressed Weaver does. She wears a colorful flower in her brown hair. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also has developed a complete distrust of the Barber profession.
History: Pyra was raised in a hard working conservative environment. A gifted student she started as a Barber, but she got bored and became a Weaver. She has worked as a Weaver like her mother before her.
Motivation: Sabotage a competitor.
Flaws: Mundane. Bonds: Job, Poor, Attractive, Military. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 31 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 12000 gp. Golden pearl (160 gp). Alexandrite (400 gp). Alexandrite (400 gp). Malachite (7 gp). Aquamarine (400 gp). Violet garnet (400 gp). Emerald (1500 gp). Banded agate (7 gp). Sard (60 gp). Blue sapphire (1500 gp). Iolite (60 gp). Obsidian (7 gp). Sardonyx (60 gp). Sard (60 gp). Rhodochrosite (7 gp). Jade (160 gp). Deep blue spinel (400 gp). Brown-green garnet (160 gp). Silver pearl (160 gp). Black pearl (400 gp). Golden pearl (160 gp). Iolite (60 gp).
Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long red crest kept up in a rat tail. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Dadalan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 13)
Armor Class 11
Hit Points 70 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1000 pp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Cloth of gold vestments (90 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (800 gp). Silver chalice with lapis lazuli gems (90 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His white hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Stannor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. After a long history of fighting, Stannor and his spouse have recently divorced.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Antagonistic, Racist, Fearful. Bonds: Attractive. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Lone On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Cook. She wears her cinnamon fur down. She has gleaming, smiling blue eyes.
Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. She believes the world needs to unite to get rid of brigands once and for all.
History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the east; and someone believes her a fraud
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Enemies, Immigrant. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 6 (-2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 1000 cp.
Silgre Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears many layers of old clothing at all times. Her hair is always cut to a buzz. Her violet eyes are passionate and lively.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Dilettante business.
History: She got into the Dilettante business at a young age. Cursed with lycanthropy at a very young age, Silgre has worked very hard to control her curse. She's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
Kabbarg Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears just a white suit. Her brown hair is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved from fad to fad and when she turned 15 she discovered singing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content; and she seems to be bored by most things
Ideals: Joker, Artistic. Flaws: Ugly, Shy, Mundane. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 12)
Armor Class 9
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Old masterpiece painting (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and carries shortbows. She has moderate length brown fur. Her amber eyes are passionate and lively.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Merchant mother left her crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Rich, Job, Mentor. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (400 gp). Cloth of gold vestments (50 gp).
Dalaba Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in an above average manner. She has shaved her head bald. Her fair skin shows little sign of her aristocratic breeding.
Personality: She acts crazy and hedonistic. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Dalaba was born with her father's beautiful face. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Religious, Job. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
