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NPC Generator

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Advanced [show]


Ivellios Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with green stripes complete with hood. He carries a battered club and tarnished halberd as well. His black hair is unkempt and raggedy. His eyes are green and beady.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He struck the Mayor job and began his own company from there.

Motivation: To be a Layabout again.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ivellios Amakiir, Male Elf Ranger 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 3 (-4)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Sarah Bentham, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes lackadaisically let the world flow into them.

Personality: She is a Knight first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sarah was raised in a hard working conservative environment. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Flaws: Hedonist, Fearful. Bonds: Job, Family, Rich. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Sarah Bentham, Female Human Warrior 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Kerkad Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying copper crest a little too much giving a sharp copper color. His fierce red eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kerkad is combative with any and all who dare try his patience in the slightest.

History: Kerkad was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and to end his boredom

Ideals: Philantrophist, Justice, Persistence. Bonds: Attractive, Immigrant. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Kerkad Shestendeliath, Male Dragonborn Warrior 5
Medium (6'6") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rangrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears grey cloth garments or leather armor. His golden hair is knotted and matted. His brown eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Rangrim Balderk, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Half-Plate.


Social Check DCs


Robert Norton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east to a Assassin, Robert learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion

Ideals: Passionate. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Robert Norton, Male Human Druid 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: A delicate silver chain set with a tourmaline (20 gp). 1 Holy water.


Social Check DCs


Megren Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a scimitar on her belt. She is muscular with a powerful set of arms. Her feathered hat is riddled with cuts and holes. Her eyes are gold.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Marshal business at a young age. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Megren Zzzxaaxthroth, Female Dragonborn Warlock 6
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 30000 cp. Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Tricking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright pastel suits and hats. His fur is gray and curly. His eyes are blue and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He has worked as a Interpreter like his mother before him.

Motivation: Find a way to reverse the transformation of his sister; and to be a stylist again

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Job, Family. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Tricking Shore, Male Tabaxi Wizard 12
Medium (5'4") Tabaxi, Lawful Evil (CR 12)
Armor Class 9
Hit Points 46 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)17 (+3) 11 (+0)18 (+4)
Skills Deception +8, Intimidation +8
Senses Passive Perception 10
Languages Common, Aquan, Orc, Infernal
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: Silver ewer (60 gp). Old masterpiece painting (800 gp). Black velvet mask with numerous citrines (180 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Ida Milton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. Her silver hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her job bores her to no end. She has decided to make it more interesting.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels that her past leaves her morally obligated to help.

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Adventurer, Criminal record. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Ida Milton, Female Human Commoner 8
Medium (6'1") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jade On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears brown leather gloves, a brown jacket, and tight pants. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. She wears large thick round spectacles.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Jade grew up listening to her father's many stories. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend; and she is currently in port desperately looking for someone to get her out

Bonds: Job, Adventurer, Slave, Enemies. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Jade On the Water, Female Tabaxi Sorcerer 4
Medium (4'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp. Rich purple corundum (1200 gp). Red-brown spinel (140 gp). Moonstone (80 gp).


Social Check DCs

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