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NPC Generator

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Advanced [show]


Vistra Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her silver hair in a flapper bob. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Vistra Bofdann, Female Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp.


Social Check DCs


Stacee Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is dressed in earthy colors with a red and brown handkerchief worn on her right side. Her auburn hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has all her life been fascinated with painting.

History: Born to a Courier, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Stacee took refuge in the old dungeon and found the beat up whip and armor she uses now. She has worked as a Cook like her mother before her.

Motivation: Balancing her hectic life and new Cook responsibilities is difficult; and to be a courier again

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Poor, Nature. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Stacee Porridgepot, Female Halfling Fighter 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Meriele Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: Meriele hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Meriele grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her dancing dream.

Motivation: To unite with her brother; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Adventurer, Attractive, Family. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Meriele Chance, Female Half-Elf Sorcerer 9
Medium (4'10") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 26 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1700 gp. Eye agate (14 gp). Aquamarine (400 gp). Hematite (14 gp). Moss agate (14 gp). Tourmaline (100 gp). Coral (100 gp). Deep blue spinel (400 gp).


Social Check DCs


Kairon Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a black and yellow handkerchief worn on his left side. He sports a flattop hair cut. His eyes are a pleasant white.

Personality: Abrasive and pushy, he has a hard time making friends. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Kairon Reverence, Male Tiefling Paladin 8
Medium (5'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 18 (+4)18 (+4)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 14
Languages Common, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1500 gp. Citrine (20 gp). Amber (40 gp).


Social Check DCs


Aym Agility, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She has a large green mantle and cape that has been intricately interwoven into her red robe. Her blue hair is knotted and matted. Her eyes are red and she is always smoking a pipe.

Personality: She is a hateful person. She taunts others and blames them for her problems. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Aym hails from a village terrorized by illithids. In her 18th year, her parents were killed by a illithids raid, leaving Aym alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Aym and her spouse have recently divorced.

Motivation: Wants to raise her children well; and someone believes her a fraud

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Aym Agility, Female Tiefling Bard 3
Medium (4'11") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Arcana +4, Deception +5
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Gunter Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. With a patchy brown beard and wild brown hair. He has gleaming, smiling hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Ugly, Insane, Mundane. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Gunter Nailo, Male Half-Elf Barbarian 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1100 sp. Citrine (40 gp).


Social Check DCs


Snafû Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'6", this man sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: He got into the Map Maker business at a young age. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Map Maker.

Motivation: He wants to meet his childhood hero; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Family, Adventurer. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Snafû Livingstone, Male Half-Orc Paladin 5
Medium (6'6") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Freshwater pearl (13 gp). Black star sapphire (400 gp). Malachite (13 gp). Deep green spinel (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Cask Of Snakes, Male Tabaxi Cleric 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1800 gp. Brown-green garnet (50 gp). Jade (50 gp). Jasper (70 gp). Eye agate (7 gp). Black star sapphire (800 gp).


Social Check DCs


Chenna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She is physically well-built. Her black hair is matted, messy, and big. Her green eyes lackadaisically let the world flow into them.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised in a white middle class family as the only child. Her father was a mechanic, and taught her how to fix just about anything. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Persistence. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Chenna Stoutman, Female Halfling Rogue 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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