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NPC Generator

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Advanced [show]


Faran Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes are violet and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer mother left him crippled. He has drifted from career to career and currently works as a Healer.

Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg

Ideals: Passionate, Joker, Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Faran Stoutman, Male Halfling Commoner 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He wears his white hair down. This red eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Andram will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: Andram was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.

Motivation: He's looking for his big break.

Ideals: Extrovert, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Andram Mute, Male Tiefling Commoner 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears a well pressed and immaculate suit (or dress). His red hair is heavily combed to the right. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Cory Huxley, Male Human Rogue 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 10 (+0)6 (-2)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2100 gp. Emerald (1000 gp). Onyx (30 gp). Deep green spinel (80 gp). Golden yellow topaz (1000 gp). Deep green spinel (80 gp). Sard (30 gp).


Social Check DCs


Pennie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears silk and lounges about seductively. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Pennie hails from a village terrorized by brigands. Her mother was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Bonds: Attractive, Criminal record, Family, Enemies. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Pennie Underbough, Female Halfling Monk 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Yvonne Hornsby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a robe, a symbol of strength around her neck, and a glaive on her belt. She wears her hair in dreadlocks. She has a tattooed face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Yvonne was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Disease. Bonds: Family, Enemies. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Yvonne Hornsby, Female Human Warlock 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)11 (+0) 17 (+3)3 (-4)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 130 gp.


Social Check DCs


Mary Stanton, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. Her chestnut hair is matted, messy, and big. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Guardian, Criminal record. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Stanton, Female Human Adept 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Full Plate. 1 Banded mail.


Social Check DCs


Harvest Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. Her brown fur is braided into rings. She wears crescent spectacles with a black brim.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When she was but 7 years old her parents immigrated from the west. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Harvest Candle, Female Tabaxi Sorcerer 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 4000 sp. Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs


Grom Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Depressed, Forgetful. Bonds: Attractive. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Grom Marlowe, Male Half-Orc Sorcerer 12
Medium (5'9") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 44 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Large well-done wool tapestry (300 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). Old masterpiece painting (2000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp).


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. His fur is short and lavender. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: River was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Poor. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

River On the Water, Male Tabaxi Bard 4
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 16 (+3)16 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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