Thea Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman wears dark leathers with embroidery. Her clothes are grease stained in places. Sporting a white mohawk this woman's hair draws a lot of attention. Her brown unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She misses her home and complains about the freezing weather, even in summer.
History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A freak accident while working with her Roofer mother left her crippled. She left for the south, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Disease, Insane. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. Rhodochrosite (16 gp). Smoky quartz (40 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oloric Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. With bright red hair and a scraggly beard. His violet eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Poor, Military, Criminal record. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2500 gp. 1 Minor magic item. 1 Minor magic item.
Oloric Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his brown robe and has his scimitar always slung over his shoulder. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Tailor, Oloric learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content
Ideals: Optimist. Flaws: Mundane, Greedy. Bonds: Job, Criminal record. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Tourmaline (70 gp). Silver pearl (70 gp). Brown-green garnet (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Adventurer profession.
History: Born in the west to a Map Maker, Heian learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lone Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears baggy pastel pantaloons and a tan scarf. She wears a colorful flower in her yellow fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Rich. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Vani Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a white costume with the symbols of death on her torso, and is pretty ugly. Her moppish brown hair is in a traditional bowl cut. She has gleaming, smiling blue eyes.
Personality: She likes to make people angry or surprised. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Vani was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Vani's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kipper Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. This brown eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Fighting, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 26 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp).
Hugh Tenley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, grey, dusty cloak. His skin is also unnaturally pale. He wears his silver hair down. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. His mother took him hunting and taught him how to get in the mind of other creatures. He struck the Marshal job and began his own company from there.
Motivation: He has a crush on the local Healer; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Amber (60 gp). 1 Masterwork Uncommon Weapon.
Fallond Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He is portly but not overly obese. His brown hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by illithids. Fallond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Enemies, Religious. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
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