Sapply Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" northern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair, when down, is lengthy. He is baby faced.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sapply was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He then took over the family business and is one of the better Sellsword for hire.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 92 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Auran, Sylvan, Aquan, Giant
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 pp. Red-brown spinel (40 gp). Smoky quartz (40 gp). Coral (40 gp). Onyx (40 gp). Malachite (16 gp). 1 Medium magic item.
Sindri Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.
History: He was born in the west. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Smoking Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon her head. Her long white fur is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily eccentric. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She comes from a rich western family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She is not mentally stable, and does not behave rationally; and doesn't want to be a cartwright and was forced into it by her family
Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Family, Rich. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Ootah Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She has done her best to style her chestnut hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Ootah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ootah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Military, Rich. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Mhurren Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is slicked back into a classic pompadour. His amber eyes have a joyful gleam in them most of the time.
Personality: Mhurren wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Mayor business at a young age. When Mhurren reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Just what you see.
Urshar Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is brown, silky, and of moderate length. She has a tattooed face.
Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Urshar grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Bonds: Attractive, Job, Religious, Adventurer. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Common Melee.
Prosperine Lust, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman tends to wear a large black jacket. She wears her black hair up. Her eyes are gold and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Dwarven compassion; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Optimist. Flaws: Insane, Racist. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp. Silver pearl (90 gp). Azurite (11 gp). Iolite (80 gp).
Pennie Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. She wears a feathered hat to cover her moderate length red hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Gifted from a young age, Pennie studied abroad. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She seems to be bored by most things.
Ideals: Gifted, Entrepeneur. Flaws: Addict, Mundane. Bonds: Has a crush. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Beast In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'11" and dresses like a well dressed Carter does. Her left hand appears badly burned and disfigured. She wears a deerstalker hat to cover her moderate length cinnamon fur. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with music.
History: When she was but 6 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and to be a shipwright again
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 2000 sp.
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