Seven In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with brown slacks. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long lavender fur kept up in a rat tail. He has a dull look in his blue eyes.
Personality: Aggressive, abrasive, and angry, Seven embodies much of what other species detest in the Tabaxis. The war was a terrible time for him, and Seven does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Seven reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Rich. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 6000 sp. Black pearl (1000 gp). Eye agate (10 gp). Malachite (10 gp). Obsidian (10 gp). Alexandrite (1000 gp).
Portia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized emerald on her right hand. With wild red hair. She has a tattooed face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Guardian, Family. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 110 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 pp. Rock crystal (60 gp). Alexandrite (500 gp). Rock crystal (60 gp). Eye agate (5 gp). Tiger eye turquoise (5 gp).
Trym Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. He is bald on top and has large silver tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: To end his boredom.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 40000 cp.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey costume with the symbols of the four houses of cards on his torso. His auburn hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his top grey hat.
Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he is content
Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Guardian. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 300 gp.
Bharash Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black armored body suit, with a simple pastel line shooting up and back down. His brass crest is long and unkept. His eyes are red.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Adventurer in town.
History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.
Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Callie Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. She has wavy golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and regain custody of her son
Flaws: Insane. Bonds: Attractive, Enemies, Military, Family. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gimgen Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His head has been shaved. His green unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Guardian. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 340 gp. 2 Alchemist’s fire.
Ellywick Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. She sports chestnut long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Ellywick is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hasn't been sleeping well lately.
Motivation: She wants to meet her childhood hero.
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Family, Poor. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Giant, Dwarven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 12000 sp. Silver chalice with lapis lazuli gems (40 gp). 1 Minor magic item.
Dûgz Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His golden hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Dûgz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Dûgz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Flaws: Addict, Shy, Hedonist. Bonds: Attractive, Poor. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 330 gp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!