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NPC Generator

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Advanced [show]


Pelt Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She has done her best to style her red fur to look like a famous performer. Her blue eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pelt is combative with any and all who dare try her patience in the slightest.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Family. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Pelt Fang, Female Tabaxi Cleric 7
Medium (4'7") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Moonstone (30 gp). Black pearl (1500 gp). Moonstone (30 gp). Tourmaline (50 gp).


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His yellow fur is kept up in a ponytail inside a deerstalker hat. His amber unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Great was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Persistence. Flaws: Disease, Impulsive. Bonds: Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Great Candle, Male Tabaxi Expert 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Leaf Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His orange fur is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Miller, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Poor. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Blossom, Male Tabaxi Bard 14
Medium (5'1") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 35 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)17 (+3) 10 (+0)16 (+3)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: 1200 pp. Onyx (70 gp). Onyx (70 gp). Rhodochrosite (8 gp). Star ruby (1000 gp). Red spinel (160 gp). Moss agate (8 gp). 1 Medium magic item.


Social Check DCs


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He sports a long auburn beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Uraim embodies much of what other species detest in the Dwarves. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the west to a Brewer, Uraim learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Brewer like his father before him.

Motivation: He wants to get laid.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Family. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Uraim Balderk, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 78 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 18 (+4)9 (-1)
Skills Perception +8, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Black pearl (1400 gp). Iolite (60 gp). Violet garnet (1400 gp). Tourmaline (60 gp). Black star sapphire (1100 gp). Azurite (15 gp). Brown-green garnet (60 gp).


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Fargrim Glanhig, Male Dwarf Monk 4
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills History +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. White pearl (70 gp). Onyx (60 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Alston Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his scythe ready. He has styled his black hair well, parting it to the left. He has hazel eyes and a blue hat with a green feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Secretive, Racist. Bonds: Adventurer, Nature. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Alston Murnig, Male Gnome Fighter 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Nija Temperance, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her sword. Her brown hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: Abrasive and pushy, she has a hard time making friends. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful necromancer made her what she is. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. After a long history of fighting, Nija and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Mentor. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Nija Temperance, Female Tiefling Wizard 4
Medium (5'10") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 46000 sp. Azurite (7 gp). Blue quartz (7 gp). Deep blue spinel (300 gp).


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Has a crush, Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Orsik Battlehammer, Male Dwarf Aristocrat 7
Medium (4'4") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Zanna Welber, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. Her wide-brimmed hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a very good compulsive liar and kleptomaniac.

History: Her mother raised her in a mountain cabin. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zanna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zanna. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Zanna Welber, Female Gnome Cleric 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. Jade (70 gp). Tourmaline (70 gp). Deep green spinel (70 gp).


Social Check DCs

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