Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise gray.
Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. He is obsessed with finding treasure.
History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He struck the Mortician job and began his own company from there.
Motivation: He feels threatened by others; and expand his business
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich, Job. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 52 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1400 gp. Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Rose (50 gp). Deep green spinel (60 gp). Carnelian (50 gp). 1 Minor magic item.
Oblar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears baggy red pantaloons and a tan scarf. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.
History: Oblar was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Slave Trader job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a animal trainer again
Ideals: Optimist, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp.
Kairon Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length brown hair. His eyes are likewise red.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He became a Jeweler soon after.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Fighting, Passionate. Bonds: Adventurer, Military, Job. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 6)
Armor Class 8
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Rhodochrosite (5 gp).
Zedaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. Beneath his clothing is a huge mess of scar tissue. His white crest is smooth and relatively long. His red eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of a Sage, who enjoyed hunting, Zedaar was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic. Bonds: Slave, Attractive, Nature, Immigrant. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Arara Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This northern woman sports tan clothing, slightly heavier than average wear. Her clothes are grease stained in places. Her brown hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north her family was never financially stable. A few years later when the south was not economically sound they moved to her current location. She was granted martial powers by her dying brother.
Motivation: She feels kind of lost in life.
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Greeba Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a wide-brimmed hat to hide her balding. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a great chef.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Slave, Family. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 5 (-3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. Obsidian (16 gp). 1 Darkwood Buckler.
Myria Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants, and she perpetually has her trident ready. Her hair is brown and curly. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She plays an instrument quite well.
History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Adventurer, Slave. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 8000 sp. Obsidian (14 gp). Eye agate (14 gp).
Seven Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a bastard sword on his belt. His black fur is knotted and matted. He has several tiny topaz earrings on each ear.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end.
Ideals: Fighting, Athletic. Flaws: Greedy. Bonds: Rich, Has a crush. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 20000 cp. Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy grey pantaloons and a white scarf. He has a long golden beard with little hanging trinkets. He has gray eyes and a grey hat with a white feather.
Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He's attracted to the PC; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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