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NPC Generator

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Advanced [show]


Pushkrimp Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black coat over a white low-cut shirt, and a deerstalker hat upon his head. His black hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: He was born at the edge of vast island. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He got away from his former life and has fallen to alcoholism.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Nature, Criminal record. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Pushkrimp Altham, Male Half-Orc Warlock 3
Medium (6'7") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 17 (+3)12 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 8000 cp. Solid gold idol (800 gp). An abacus with copper, silver and gold markers (50 gp). Solid gold idol (800 gp).


Social Check DCs


Zagga Eastaughffe, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a black costume with the symbols of the sun god on her torso. She is muscular with a powerful set of arms. Her brown hair is greasy and uncared for. She has a dull look in her gray eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them

History: The child of a Ploughman, who enjoyed hunting, Zagga was taken on many hunting expeditions. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Zagga Eastaughffe, Female Half-Orc Bard 7
Medium (4'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp.


Social Check DCs


Jheri Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears just a black suit. She carries with her a set of shortbows on her belt, each one with a ruby on the hilt. Her gold crest is greasy and uncared for. Her eyes are gold.

Personality: She will rave to anyone who will listen. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Apothecary, who enjoyed hunting, Jheri was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jheri grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jheri. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Jheri Gygazzylyshrift, Female Dragonborn Commoner 5
Medium (6'5") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His brown hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has drifted from career to career and currently works as a Barkeep.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Disciplined, Joker. Bonds: Poor, Job, Family. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Staurheim, Male Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 80 gp.


Social Check DCs


Patrick Elton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his shortspear. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Attractive, Military. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Patrick Elton, Male Human Paladin 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)6 (-2) 10 (+0)16 (+3)
Skills Nature +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp.


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He has golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Tailor.

Motivation: To be a Fletcher again.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Enemies, Job. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Hupe TellPenny, Male Halfling Cleric 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 10000 cp.


Social Check DCs


Mary Nibley, Female Human [Permalink]

Personal [hide]

Description: This southern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her clothes are grease stained in places. She wears her black hair up. She is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. Mary abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Philantrophist. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Mary Nibley, Female Human Warrior 3
Medium (4'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)6 (-2) 14 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Oblar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy white beard and wild white hair. His amber eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a brothel owner, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Flaws: Insane. Bonds: Poor, Criminal record, Mentor, Adventurer. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Oblar Wildheart, Male Halfling Wizard 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Golden yellow topaz (800 gp). Banded agate (14 gp). Onyx (30 gp). Tourmaline (80 gp).


Social Check DCs


Pelt Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Pelt was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Carpenter. He has been saving his money to try and buy his sister's freedom.

Motivation: He has a crush on the local Shipwright; and to reunite with his absent mother

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Immigrant, Family, Has a crush. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Pelt Of Stars, Male Tabaxi Wizard 4
Medium (5'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Just what you see.


Social Check DCs

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