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NPC Generator

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Advanced [show]


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a tan shirt with thin grey vertical stripes and tan pants. She wears a deerstalker hat to hide her balding. She is baby faced.

Personality: She never swears and excessively uses polite adverbs when speaking. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Optimist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Enidda Nucklestamp, Female Gnome Warlock 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Windy Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, she is not a threatening figure. Her black fur is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She believes the world needs to unite to get rid of illithids once and for all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Windy Thunder, Female Tabaxi Warrior 4
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)6 (-2) 15 (+2)19 (+4)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 25000 cp.


Social Check DCs


Portia Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears just a red suit. Her long blonde hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Ugly, Addict, Hedonist, Racist. Bonds: Military. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Portia Appleblossom, Female Halfling Warrior 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)5 (-3) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp.


Social Check DCs


Phann Withrethin, Female Elf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the east her family was never financially stable. She found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Sabotage a competitor; and she wants to meet her childhood hero

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Job, Poor. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Phann Withrethin, Female Elf Warrior 9
Medium (5'5") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 8 (-1)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 600 gp. Rock crystal (40 gp).


Social Check DCs


Patrick Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Spice Merchant, he is not a threatening figure. His hair is short and chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Spice Merchant, Patrick learned a great deal about his mother's area of expertise. Patrick was born on a far southern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Extrovert. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Patrick Addington, Male Human Adept 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 cp.


Social Check DCs


Pâsh Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his right side. His silver hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Jeweler business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Jeweler.

Motivation: To be a Roofer again; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Greedy. Bonds: Religious, Job, Adventurer. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Pâsh Springfield, Male Half-Orc Expert 1
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Chalcedony (80 gp).


Social Check DCs


Kildrak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Nature, In love. Occupation: Detective

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kildrak Strongheart, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 8 (-1)4 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Jasper (40 gp).


Social Check DCs


Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His fur is orange, silky, and of moderate length. This copper eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Banker, Quick learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and further expansion of business

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Quick Of Storm, Male Tabaxi Sorcerer 8
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born in the north. Through the years after Nordak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nordak's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Nordak Silveraxe, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 18 (+4)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 6000 cp. 4 Antitoxin.


Social Check DCs

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