Ilde Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears brown painted combat armor at almost all times. Her golden hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Banker father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Hedonist, Disease. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 118 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her long cinnamon fur is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She plays an instrument quite well.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Flame was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Flame's father didn't care for her much, and the feeling was mutual. She has never given up on her poetry dream.
Motivation: She's repulsed by the PC.
Ideals: Disciplined, Artistic. Flaws: Ugly, Mundane, Antagonistic. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Jeweled electrum ring (3000 gp). Silver ewer (90 gp).
Ahlyssa Stanford, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. She has a long red ponytail with little hanging trinkets. Her violet eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west to a Bowyer, Ahlyssa learned a great deal about her father's area of expertise. Ahlyssa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Bowyer soon after.
Motivation: Sabotage a competitor; and she wants revenge against brigands
Ideals: Opinionated. Bonds: Poor, Enemies, Job, Nature. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Everburning torch.
Jade In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown tunic with yellow highlights, and long black pants that bunch up around his shoes, and is pretty ugly. His fur is short and red. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Carter and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: Alexandrite (200 gp). Black pearl (200 gp).
Vistra Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a simple grey robe with brown stripes complete with hood. Her golden hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a Guard, her mother struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Thradal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries kukris. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Logical. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Stylist
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Smoky quartz (60 gp).
Krimmon Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his brown hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Krimmon was born in the south. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Entrepeneur, Persistence. Flaws: Terse. Bonds: Attractive, Debt, Job. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Sardonyx (50 gp).
Bilbron Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his pickaxe. His golden hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: Born to a Roofer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Flaws: Ugly, Insomniac, Cynical. Bonds: Poor. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 74 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Amethyst (70 gp). Fiery yellow corundum (1100 gp). Tiger eye turquoise (11 gp). Sard (50 gp). Iolite (50 gp). Brown-green garnet (70 gp). Azurite (11 gp). Onyx (50 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Citrine (50 gp). 1 Medium magic item.
Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His silver hair has been sun bleached extensively. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against illithids; and he's repulsed by the pc
Ideals: Joker. Flaws: Selfish, Disease, Antagonistic. Bonds: Enemies. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 130 pp.
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Their contribution stands as a beacon of hope for all adventurers!
