Robbie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her auburn hair is unkempt and raggedy. Her green eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of southern immigrants she idolized her mother. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting brigands, the young Robbie began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes her a fraud; and she wants revenge against brigands
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Falkrunn Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Guard. She is bald on top and has large golden tufts of hair around her ears. Her fierce violet eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Sold as a small child to a brothel owner, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Guard for hire.
Motivation: She wants to get laid; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Has a crush, Mentor. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 200 gp. 1 Masterwork Light wooden shield.
Pyntle Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. Her silver hair is cut jaggedly and amateurishly. She has hazel eyes.
Personality: She snorts whenever she laughs or is feeling confident. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She would like to get married and retire; and wants her loneliness to end
Ideals: Gifted. Flaws: Fearful, Shy. Bonds: Has a crush. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Miles Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Miles was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has worked as a Layabout like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Athletic, Fighting. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 24 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Solid gold idol (400 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item.
Seere Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is kept up in a ponytail inside a top hat. Her gold eyes peer out from beneath her top black hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to loving parents in a slum to the east. A few years later when the west was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels the way she acts is they only way to get by in the world; and she's looking for her big break
Ideals: Impeccable. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 1000 gp. Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is renowned for her bright pastel dresses and hats. Her clothes are grease stained in places. Her fur is cut close to her head. Her copper eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in a small plains village. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help.
Bonds: Poor, Immigrant, Adventurer, Enemies, Nature, Criminal record. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She wears an eyepatch.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She never wears the same outfit twice, unless she absolutely has to.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: She wants nothing more than to rejoin the army; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 44 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Abyssal, Giant
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Astar Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly spears and flails. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant silver.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with music.
History: Born in the west to a Shoemaker, Astar learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his greatsword. His golden hair is smooth and relatively long. His eyes are hazel and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 2 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 3 (-4) | 17 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Backpack. 1 Hourglass. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
