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NPC Generator

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Advanced [show]


Ghaliver Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Slave. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ghaliver Deephollow, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Obsidian (4 gp).


Social Check DCs


Fax Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He sports a flattop crest cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Job, Attractive, In love, Nature. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Fax Daardendrian, Male Dragonborn Expert 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)19 (+4) 11 (+0)13 (+1)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Elven, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Ahvain Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with grey pants. He carries a battered longsword and tarnished greatsword as well. His tied-back hair is auburn. His eyes, though not visible through his cowl, are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: Ahvain hails from a village terrorized by illithids. Through the years after Ahvain was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ahvain's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ahvain and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Fighting. Flaws: Shy, Selfish, Antagonistic. Bonds: Enemies. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Ahvain Ariessus, Male Elf Rogue 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Oolah Alston, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears white cloth garments or leather armor. She wears her silver hair up. Her face is covered beneath a completely black helmet.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to loving parents in a slum to the west. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Flaws: Secretive, Antagonistic. Bonds: Immigrant, Poor. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Oolah Alston, Female Half-Orc Adept 2
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 1 Silk rope.


Social Check DCs


Whurdred Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears baggy grey pantaloons and a green scarf. She has wavy auburn hair. She has gray eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a small toy that she constantly fidgets with.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her brother; and to reunite with her old friends

Ideals: Disciplined. Flaws: Addict. Bonds: Nature, Adventurer, Family. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Whurdred Torunn, Female Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Rosamund Gresham, Female Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern woman is wearing a long, brown, dusty cloak. Her auburn hair is long and unkept. Her face is scarred and worn.

Personality: Cocky and sure of herself, she believes she is the best Brewer born in the past three hundred years. She is able to make almost anything out of random pieces of junk.

History: She was born to loving parents in a slum to the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She tends to her Brewer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Rosamund Gresham, Female Human Expert 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Aquamarine (500 gp). Aquamarine (500 gp).


Social Check DCs


Mumpena Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses well, typically a more casual-formal manner. Her blonde hair, when down, is lengthy. Her brown eyes peer out from beneath her top blue hat.

Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.

History: Mumpena was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants her loneliness to end.

Ideals: Athletic, Professionalism. Bonds: Attractive, Has a crush, Job. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Mumpena Gimlen, Female Gnome Cleric 14
Small (3'0") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 74 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Investigation +8, Stealth +8
Senses Passive Perception 10
Languages Common, Gnome, Orc, Druidic, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 6000 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs


Leaf Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a faded coat and loose pants complete with broad hat. She wears her cinnamon fur up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Leaf was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to her current location. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable; and she is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Insane. Bonds: Criminal record, Job, Immigrant. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Leaf Of Dragons, Female Tabaxi Expert 3
Medium (4'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. With bright chestnut hair and a scraggly beard. His eyes are gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Navigator, who enjoyed hunting, Rolf was taken on many hunting expeditions. He found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and meet up once more with his childhood friend

Ideals: Optimist, Impeccable. Bonds: Immigrant, Nature, Adventurer. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Rolf Smith, Male Half-Elf Aristocrat 3
Medium (5'8") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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