Sorath Rescue, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black costume with the symbols of luck on her torso. Her dark red hair, when down, is lengthy. Her black unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a pair of adventurers, Sorath grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Flaws: Disease, Addict, Secretive, PTSD. Bonds: Adventurer. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Aquan
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Menny Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman wears a blue shirt with thin grey vertical stripes and brown pants. Her clothes are grease stained in places. Her silver hair is slicked back into a classic pompadour. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is overprotective of those who hire her services. She invites people to come help in her community garden.
History: She was born in a small island village. Menny liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To protect her home; and to clean up the streets
Ideals: Philantrophist. Bonds: Poor, Immigrant, Guardian, Nature. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 86 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 5000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Jeweled anklet (4000 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anastrianna Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She prefers to wear yellow pants and tee shirts, marred by sweets. She has wavy white hair. Her thin eyebrows rest above her beady amber eyes.
Personality: Anastrianna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with a lost civilization.
History: She comes from a rich eastern family. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Adventurer, Rich. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Black star sapphire (1500 gp).
Kildrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears many layers of old clothing at all times. His red hair is cut short. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Kildrak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Detective
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Henry Harley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fancy brown suit. His hair is short and red. His brown eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Athletic, Disciplined. Flaws: Depressed. Bonds: Attractive, Slave, Nature. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Modean Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear green tank tops with tan pants. His blue hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Modean lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his sister to traveling adventurers
Ideals: Persistence. Bonds: Slave, Family, Job, Debt. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp.
Nogu Wedgwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her red hair is heavily combed to the right. Her gray eyes peer out from beneath her wide-brimmed white hat.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She has all her life been fascinated with writing.
History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A deep hatred of orcs; and revenge
Ideals: Artistic. Flaws: Disease. Bonds: Slave, Enemies, Rich. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 200 gp. Sardonyx (20 gp). Azurite (14 gp). Silver pearl (110 gp). Carnelian (20 gp).
Shax Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and carries hand crossbows. Her black hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: Eccentric and domineering, Shax will drive conversation. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is a Metallic Dragon in disguise. Her first spouse was a Navigator, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Find a way to reverse the transformation of her sister; and meet up once more with her childhood friend
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Adventurer. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Smoky quartz (30 gp). Amber (120 gp). Golden yellow topaz (200 gp). Violet garnet (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Yurgunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her chestnut hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. A true patriot, Yurgunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She is a Hag in disguise. Her mother was a soldier and died while she was still young. Yurgunn was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A strong sense of loyalty to Tiefling people; and she desires power and/or immortality
Flaws: Ugly, Racist. Bonds: Adventurer, Military, Religious. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!