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NPC Generator

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Advanced [show]


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a grey and red handkerchief worn on his left side. He has done his best to style his chestnut hair to look like a famous performer. He has hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Terse, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Fallond Stoutale, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp.


Social Check DCs


Alston Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are green and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Slave, Poor. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Alston Munggen, Male Gnome Barbarian 13
Small (3'5") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 137 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 8 (-1)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 1000 pp. Gold dragon comb with red garnet eye (1400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ishte Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and she perpetually has her shortspear ready. She keeps her long black hair kept up in a rat tail. Her black eyes peer out from beneath her small green hat.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: Born to a Dilettante, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Poor. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Ishte Integrity, Female Tiefling Paladin 5
Medium (5'7") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 pp.


Social Check DCs


Pearl TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is chestnut and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She loves telling others what to do and how they should feel about things. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father took her hunting and taught her how to get in the mind of other creatures. She was granted necromantic powers by her dying brother.

Motivation: To settle down with her crush; and expand her business

Ideals: Opinionated, Gifted. Bonds: Poor, Attractive, Nature. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Pearl TellPenny, Female Halfling Ranger 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Moss agate (11 gp). Jasper (50 gp). Banded agate (11 gp).


Social Check DCs


Bendoo Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time, and is pretty ugly. Her chestnut hair is still thick. Her green eyes peer out from beneath her deerstalker black hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Bendoo was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new masseuse responsibilities is difficult

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Bendoo Sheldon, Female Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 9 (-1)1 (-5)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A small bag of saffron. (80 gp).


Social Check DCs


Nissa Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her ceremonial dagger ready. Her silver hair is kept up in a ponytail inside a small hat. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with finding treasure.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nissa took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Nissa Ningel, Female Gnome Rogue 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp.


Social Check DCs


Cloak Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in an above average manner. His white fur is kept up in a ponytail inside a broad hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Cloak was born in the south. At a young age he loved to build and create. Through the years after Cloak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cloak's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Cloak Moon, Male Tabaxi Fighter 8
Medium (6'5") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of magic on her torso. Her hair is silver and very short. Her ears are large.

Personality: She acts crazy and hedonistic. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to loving parents in a slum to the south. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Makaria took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Poor. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Makaria Horror, Female Tiefling Druid 7
Medium (5'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. White pearl (140 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His white fur is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a plains tribe. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Terse. Bonds: Poor, Nature, Immigrant. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Art Moon, Male Tabaxi Warrior 8
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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