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NPC Generator

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Advanced [show]


Koeth Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long black hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. Koeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Koeth was raised in a hard working conservative environment. His childhood dream was to be a Interpreter, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Insane. Bonds: Rich, Attractive, Family, Job. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Koeth Blumenthal, Male Half-Elf Sorcerer 3
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp.


Social Check DCs


Lorm Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of strength around his neck, and a club on his belt. His black hair is lengthy. This violet eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Passionate, Philantrophist. Flaws: Mundane. Bonds: Religious. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Lorm Wheatley, Male Half-Orc Cleric 5
Medium (6'7") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)6 (-2) 13 (+1)7 (-2)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Moss agate (7 gp). Black pearl (1600 gp). Red spinel (150 gp). Smoky quartz (20 gp).


Social Check DCs


Immeral Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Entrepeneur, Optimist. Flaws: Addict, Disease. Bonds: Rich. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Immeral Wasanthi, Male Half-Elf Warrior 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 19 (+4)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Sannl Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long auburn hair reaches down to her waist. This hazel eyed easterner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was always very intelligent and has formed a secret society of specialists.

Motivation: Nothing but the best is good enough for her; and she is greedy

Ideals: Impeccable. Flaws: Shy, Secretive. Bonds: Rich, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Sannl Goblinbane, Female Dwarf Fighter 10
Medium (4'3") Dwarf, Neutral Evil (CR 10)
Armor Class 8
Hit Points 68 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 3 (-4)10 (+0)
Skills History +4, Persuasion +4
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3

Possessions: 220 pp. Black star sapphire (1400 gp). Zircon (70 gp). Obsidian (10 gp).


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop fur cut. He has copper eyes and a pastel hat with a tan feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born several months after his mother was called into army service. He worked as a nervous Sculptor and found it very stressful. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Wizard 12
Medium (6'7") Tabaxi, Chaotic Good (CR 12)
Armor Class 14
Hit Points 27 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Joker, Logical, Gifted, Fighting. Bonds: Adventurer. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raam Sadness, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Isabella Everleigh, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. She has a long golden ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are green.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.

History: Gifted from a young age, Isabella studied abroad. After coming to the age of reason, Isabella took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted. Flaws: Lazy. Bonds: Poor. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Isabella Everleigh, Female Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1000 sp.


Social Check DCs


Fargrim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple black line shooting up and back down. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Carter and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Athletic, Joker. Flaws: Shy, Mundane. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Fargrim Daraln, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 127 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)14 (+2) 14 (+2)5 (-3)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Aquamarine (900 gp). Rose (70 gp). Moss agate (12 gp). Smoky quartz (70 gp). Freshwater pearl (12 gp). Citrine (70 gp). Silver pearl (130 gp). Black pearl (900 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His white hair is braided into rings. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Nature. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Hamil Appleblossom, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 5 (-3)13 (+1)
Skills Perception +0, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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