Rurik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a dagger. He has no hair. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Rurik was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found
Ideals: Disciplined, Fighting, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1000 sp.
Borun Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He wears a colorful flower in his chestnut hair. His eyes are likewise green.
Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them
History: Borun was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Flaws: Shy. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 gp. Emerald (600 gp). Moonstone (40 gp).
Hirrathak Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His blue crest is unkempt and raggedy. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Hirrathak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Hirrathak was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hirrathak's father didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Mentor. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 12)
Armor Class 9
Hit Points 43 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp.
Vezera Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman is typically in her Architect uniform. She has styled her gold crest well, parting it to the left. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves telling others what to do and how they should feel about things. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Vezera was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Architect and found it very stressful. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Opinionated. Flaws: Addict, Fearful. Bonds: Job, Poor. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Just what you see.
Serpent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His fur is beige and very short. His copper eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: Sold as a small child to a brothel owner, Serpent was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Serpent and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 1400 gp.
Semyaza Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears just a black suit. Her wide-brimmed hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with a lost civilization.
History: Semyaza hails from a village terrorized by dire rats. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She's looking for her big break; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Secretive. Bonds: Adventurer, Enemies, Nature. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp. Blue quartz (4 gp). Banded agate (4 gp). Hematite (4 gp).
Morthos Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly whips and monstrous two handed axes. His blue hair is greasy and uncared for. His gold eyes are slightly larger than normal.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the east to a Fortune-teller, Morthos learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. Recently he has begun working with bootleggers and crooks.
Motivation: To be a Map Maker again.
Flaws: Ugly, Fearful. Bonds: Criminal record, Job. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Halfling, Terran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +8
Possessions: 600 pp. Star ruby (1100 gp). Amethyst (100 gp). Rose (80 gp). Blue sapphire (1100 gp). Chrysoberyl (100 gp). 1 Medium magic item.
Silent Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears brown leather gloves, a brown jacket, and tight pants, and sports empty pouches on her belt. Her lavender fur is matted, messy, and big. Her green eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Silent grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 14000 sp.
Pallabar Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. His red hair is long and unkept. His green unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Logical, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Silver chalice with lapis lazuli gems (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
