Ronwe Swift, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears green leather gloves, a green jacket, and tight pants. She has done her best to style her dark red hair to look like a famous performer. Her eyes, though not visible through her cowl, are silver.
Personality: Ronwe wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is skeptical of what others tell her and is slow to trust.
History: From birth she was tutored by a cruel and relentless mentor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Mentor, Criminal record. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. A silver and pearl hairclip (20 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).
Baradad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has styled his bronze crest well, parting it to the left. His skin is flawless and his gold eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Baradad's homeland. Baradad decided to take the middle way and become a bodyguard. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Joker, Entrepeneur, Fighting. Bonds: Rich, Attractive, Immigrant. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 19)
Armor Class 12
Hit Points 135 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Giant, Dwarven
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: Violet garnet (800 gp). Jasper (50 gp). Red spinel (90 gp). Golden yellow topaz (800 gp). Chrysoberyl (90 gp). Smoky quartz (50 gp). White pearl (90 gp). Alexandrite (800 gp). Black pearl (800 gp). Aquamarine (800 gp). Fire opal (900 gp). Jade (90 gp). Black pearl (800 gp). Malachite (11 gp). Tourmaline (90 gp). Emerald (900 gp). Zircon (50 gp). Black pearl (800 gp). Aquamarine (800 gp). Brown-green garnet (90 gp). Malachite (11 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Tiaathque Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her blonde hair is wavy and long. Her eyes are a pleasant amber.
Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Brilliant and gifted she never wanted to apply herself. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's looking for her big break; and wants a kiss
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Has a crush. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 104 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
Possessions: 800 pp. Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (100 gp). Cloth of gold vestments (40 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (100 gp). Finely wrought small gold bracelet (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Megren Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her crest is black and curly. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Flaws: Shy, Impulsive. Bonds: Rich, Enemies, Family. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Druidic, Aquan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She has gleaming, smiling hazel eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Heather was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Tabaxi compassion; and further expansion of business
Flaws: Shy, Fearful, Racist. Bonds: Job, Nature. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly quarterstaffs and rapiers. His tied-back hair is auburn. His ears are large.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Korfel is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. Korfel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Korfel decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Fletcher
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp. 1 Masterwork Common Melee.
Zykroff Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her copper crest, when down, is lengthy. Her eyes are gold and beady.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a small toy that she constantly fidgets with.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Cynical, Addict. Bonds: Religious, Mentor. Occupation: Scribe
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 91 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears brown leather gloves, a brown jacket, and tight pants. His yellow fur is smooth and relatively long. His ears are large.
Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Nature. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Arumawann Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy auburn hair. His hazel unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Arumawann hails from a village terrorized by orcs. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
Possessions: 170 gp.
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Their contribution stands as a beacon of hope for all adventurers!