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NPC Generator

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Advanced [show]


Fenriz Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green tunic with grey highlights, and long yellow pants that bunch up around his shoes. His silver hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Elven people; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Racist. Bonds: Attractive, Has a crush, Mentor, Family. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Fenriz Dread, Male Tiefling Warrior 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 10 (+0)19 (+4)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp. Jasper (60 gp).


Social Check DCs


Rosamund Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and sports empty pouches on her belt. She wears a deerstalker hat to hide her balding. Her eyes are amber and she is always smoking a pipe.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.

Motivation: She's attracted to the PC; and she's looking for her big break

Flaws: Secretive. Bonds: Rich, Immigrant, Adventurer, Has a crush. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Rosamund Firahel, Female Half-Elf Cleric 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 30000 cp.


Social Check DCs


Pyxrin Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her red crest, when down, is lengthy. Her gold eyes are slightly larger than normal.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a very good compulsive liar and kleptomaniac.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently she has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Half-Orc people; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Pyxrin Linxakasendalor, Female Dragonborn Adept 7
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mishann Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" southern woman, she wears a fancy black dress. Her black crest is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has built up a small fortune and can afford her own way.

Motivation: She desires power and/or immortality; and she is greedy

Flaws: Disease, Racist. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Mishann Gygazzylyshrift, Female Dragonborn Expert 6
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 6 (-2)18 (+4)
Skills Nature +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. Obsidian (4 gp). 1 Full Plate. 1 Masterwork Light wooden shield. 1 Breastplate.


Social Check DCs


Jaxi Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket. Her red crest is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Dyer, her mother struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She has been saving her money to try and buy her brother's freedom.

Motivation: She is unsatisfied with her job; and a strong sense of loyalty to tiefling people

Ideals: Philantrophist. Flaws: Racist. Bonds: Family, Poor, Job. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Jaxi Shestendeliath, Female Dragonborn Monk 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: Lapis lazuli (6 gp). Jade (80 gp).


Social Check DCs


Mozû Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He wears his golden hair up. His brown eyes peer out from beneath his small black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Adventurer, but he was a colossal failure. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Mozû Marlee, Male Half-Orc Wizard 3
Medium (6'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 30 pp.


Social Check DCs


Valafar Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his green robe and has his monstrous two handed axe always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his black eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Religious. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Valafar Charisma, Male Tiefling Rogue 12
Medium (5'0") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 99 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 7 (-2)8 (-1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 8
Languages Common, Aquan, Goblin, Ignan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +3

Possessions: 4000 gp.


Social Check DCs


Uthemar Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. When Uthemar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Fighting, Entrepeneur. Bonds: Religious, Military. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Uthemar Withrethin, Male Elf Fighter 10
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 91 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)21 (+5) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1600 gp. Black pearl (900 gp). Sard (80 gp). Star rose quartz (80 gp). Pink pearl (120 gp). Carnelian (80 gp).


Social Check DCs


Gimgen Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His head has been shaved. His green unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He was granted psionic powers by his dying sister.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Guardian. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Gimgen Gorunn, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)15 (+2) 7 (-2)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 8
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp. 2 Alchemist’s fire.


Social Check DCs

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