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NPC Generator

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Advanced [show]


Torbera Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, brown cloak. She is muscular with a powerful set of arms. Her hair is golden and curly. Her eyes are likewise green.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Extrovert. Flaws: Disease. Bonds: Adventurer. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Torbera Ungart, Female Dwarf Adept 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is still thick. His green eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: Born in the north to a Mason, Frederick learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Mason like his father before him.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Frederick Ramsey, Male Human Commoner 11
Medium (5'10") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 68 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +4

Possessions: 2200 gp. White opal (1400 gp). Banded agate (12 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his club always slung over his shoulder. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His rusty crest is knotted and matted. His gold eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bharash took refuge in the old dungeon and found the beat up club and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Bharash Qyxpahrgh, Male Dragonborn Expert 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (300 gp). Jet (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Buckler.


Social Check DCs


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Gifted. Bonds: Rich, Attractive, Job, Family, Criminal record. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Westcott, Male Human Commoner 2
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 390 gp.


Social Check DCs


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a pastel costume with the symbols of luck on his torso. He keeps his brown fur in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered east to less war torn lands. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To settle down with his crush; and he's in love

Ideals: Fighting. Flaws: Antagonistic, PTSD, Secretive. Bonds: Has a crush. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Art On the Water, Male Tabaxi Aristocrat 14
Medium (5'0") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 75 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Insight +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3

Possessions: Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (2400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His red hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. After coming to the age of reason, Erdan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Justice, Gifted. Bonds: Attractive, Has a crush, Nature. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Erdan Woods, Male Half-Elf Paladin 6
Medium (5'1") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Rose (50 gp).


Social Check DCs


Jheri Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in a clean green cloak covering her clean studded leather. She carries with her a set of sickles on her belt, each one with a opal on the hilt. Her silver crest is braided into rings. Her eyes, though not visible through her cowl, are gold.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shipwright arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Jheri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Jheri's mother didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Jheri Phrahdrandon, Female Dragonborn Commoner 6
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She wears white trousers with violet and tan striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is well kept. Her eyes are likewise violet.

Personality: A skeptical and narcissistic woman, Vani's first love is herself. Her second love is also herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Vani lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Sellsword, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: To unite with her brother.

Ideals: Impeccable, Optimist. Bonds: Attractive, Family. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Vani Hogcollar, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 15 (+2)8 (-1) 10 (+0)6 (-2)
Skills Animal Handling +3, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 500 gp.


Social Check DCs


Ekk Reed, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long white hair reaches down to her waist. Her gray eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. After a long history of fighting, Ekk and her spouse have recently divorced.

Motivation: Half-Orc compassion.

Ideals: Artistic. Flaws: Antagonistic, Selfish, Racist. Bonds: Rich. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Ekk Reed, Female Half-Orc Adept 4
Medium (6'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)3 (-4)
Skills Deception -2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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