Andraste Starks, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Beneath her clothing is a huge mess of scar tissue. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.
History: Andraste was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: She is currently in port desperately looking for someone to get her out; and expand her business
Ideals: Gifted. Bonds: Slave, Job, Attractive. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Black pearl (500 gp). Deep blue spinel (500 gp). Violet garnet (500 gp).
Rurik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear grey pants and tee shirts. His white hair is greasy and uncared for. He has blue eyes and a grey hat with a green feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 5000 cp. 1 Darkwood Shield.
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'10". He wears a brown top hat and brown clothes, and his gloved hand is found clutching a nunchaku. He wears a top hat to hide his balding. His eyes are copper.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.
Motivation: Retire the richest man in the south; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor, Religious. Occupation: Bowyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Matilda Harlow, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. She is bald on top and has large white tufts of hair around her ears. Her eyes are violet and she is always smoking a pipe.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Gifted from a young age, Matilda studied abroad. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Justice, Gifted, Artistic. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Blue quartz (13 gp).
Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and cinnamon. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Three grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp.
Charles Wade, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His skin is also unnaturally pale. His black hair is singed and shortened. He has amber eyes and a grey hat with a blue feather.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a forest tribe. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His hair is golden, silky, and of moderate length. His eyes are brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: He was born in a small mountains village. He dropped out of school before completing his studies. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 gp.
Ribbles Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is overprotective of those who hire his services. He is an amazing painter.
History: Sold as a small child to a brothel owner, Ribbles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Attractive, Slave, Guardian, Mentor, Adventurer. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 13)
Armor Class 13
Hit Points 70 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 gp. Tiger eye turquoise (12 gp). Deep green spinel (40 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ruloth Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely green suit with brown socks and a vest with buckled shoes. She has dyed her greying gold crest a little too much giving a sharp gold color. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She left for the south, certain she would find work there.
Motivation: She is content; and wants to raise her children well
Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Family, Immigrant. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!